The Tome of Zhu

Friday, 20 April 2018

Battle Masters

After the success of Heroquest and Space Crusade, Milton Bradley Games published the third game designed by Stephen Baker based on the Warhammer universe(es) - Battle Masters - in 1992.

The game is incredibly simple, each player draws a card from a deck which determines which of its units may move or attack in their turn. There are no rules for terrain and troop types have basic differentiating abilities, some will move more or less often depending on the activation deck, and some will attack/defend with between 2-5 dice, and some can deal damage at a distance. The rulebook is freely, and legally available from Hasbro.

Not convinced? Maybe this pre-millenium capitalist propaganda featuring childrens gleeful faces,  superimposed explosions and LARP goblins will convince you.



Now despite my love for all things detailed, clunky, overcomplicated and simulationist, from Oldhammer to Laserburn to Phoenix Command, I'm also aware that these are only flavours - aesthetic choices and by no means the one true path.  Having been idly tinkering with an extremely rules-light wargame on and off over a few years, I though it might be interesting and informative to examine someone elses approach to resolving a fantasy mass battle.

While the rules are lightweight,  the original game came in a great big heavy box crammed full of monopose plastic early 1990s Citadel Miniatures and multicoloured illustrated cards for movement and a massive play-mat for moving them about on.  Notably the artwork on the box cover was created by the mighty Fangorn aka Chris Baker a name that goes right back to the very earliest days of White Dwarf, and Games Workshops British Edition of Dungeons & Dragons.

Battle Masters 

Despite it's creative pedigree the 1990s full colour artwork and the fourth generation regurgitation of fantasy tropes that had been mainstreamed for about 20 years isn't ever going to float my boat, and I've no intention of hanging around on eBay waiting for the game to drop so I decided to take the essence of the game, strip away the products marketing reliance on overly elaborate plastic toys, and make it something a little more like an Avalon Hill hex-and-chit wargame, or something like Steve Jackons Ogre: Pocket Edition or the soon to be re-released The Fantasy Trip or perhaps even Gregg Staffords White Bear and Red Moon, in an attempt to take Battle Masters right back to the origins of fantasy gaming, and make the game itself more accessible.

However, while the rules are freely available, they are not enough to play the game straight out of the book, as various aspects of the game are embedded in the Battle Cards and unit stands which aren't in the rulebook itself. After some assistance from the ever helpful Oldhammer crowd, including a great battle report including all the original models in their unpainted multicoloured plastic monopose glory, I tracked down a great resource that had all the necessary details, and perused several earlier worthy printable versions, including Emiel Ament's excellent Printable Battle Masters but nothing that quite hit the low-fi ultra streamlined mark I was after, so commenced to draw something up...


Battle Masters: Pocket Edition
Work in Progress

Originally the aim was to get everything on a singe A4 sheet, as this would have been the most simple, econmical and accessible format to produce it in. However, it quickly became clear that there were too many components, so it's ended up as 2 sheets of A4.

The Map has been rendered to only show terrain features that effect the game. It is peculiar that the paths, woods and hills don't add movement bonuses in the rules, perhaps something to be added in to an Advanced edition further down the road.

The Unit Token carries 2 stats, the number of attack dice and the range (if any) that the weapons can fire - the head icons are very roughly drawn and based on the original Battle Masters set, I was tempted to replace these with letters of the alphabet, but wanted to keep some reference to the original game.

Battle Masters Pocket Edition Token

The Dice: Normal D6 - Attack Dice score on a 4-6. Defence Dice score on a 6. You'll notice these are the same odds as represented on the Skulls and Monster Shield on the Heroquest dice, but you'll need 6 of them in your dice cup.

Wound Markers : I haven't added any wound markers, as I plan on using small pieces of red paper, possibly made using a holepunch.

And there you have it, a bare, minimal set-up that already improves on the original by removing visual noise  that has no meaning in the game (unit shield icons, terrain features), and putting more data which aids play (the range of shooting units) directly in front of the player.

Arguably we've sacrificed the visual and tactile qualities of Battle Masters, but that's OK because you can go and buy the original on eBay if that is experience you want, and the aesthetics of 1970s hex and chit wargames have their own charms as well. And of course, reducing Battle Masters to its purest essence makes it easier to revision it in new and unforeseen ways once the value of the game itself has been established...

You can download the 'playtest' version of Battle Masters: Pocket Edition print and play it yourself - along with the simple map-board and icons there are also the Battle Cards you need to decide which units move.  If you do give it a go, any feedback would be much appreciated!

Battle Masters Scenario 1:
Battle of the Borderlands

Meanwhile I am going to play through and write up the short campaign of 5 games included in the original Battle Masters rulebook, starting with Battle on the Borderlands with an eye on four things - does the prototype physically work, what problems arise from the format?  Does the game itself play well, where is the ludological/strategic expression/interest located? What ideas for a potential "Battle Masters: Pocket Advanced Edition" arise? And what, if anything, can be taken for my own rules-light game.

The starter campaign itself chronicles the invasion of The Empire by the mighty Chaos Lord Gorefist the Chaos Destroyer vs the Imperial Lord Grand Duke Ferdinand one briefly wonders if this is some thinly vieled reference to Archduke Franz Ferdinand III of the Austro-Hungarian Empire, and Gore Fist to Black Hand - the Serbian nationalist organisation who assassinated him. I doubt that much thought went into it, besides the Austro-Hungarians invaded Serbia, not the other way around. Nonetheles, once you scrape away the fantasy facade and replace the word 'crossbow' and 'archer' with 'heavy artillery' and 'artillery', consider the river as the Danube front,  there's a WW1 Serbian Campaign game hidden just there. Does make one wonder what else might lurk beneath the surface.

Useful links:


16 comments:

  1. Nice idea. I had the original set back in the day but the size of the mat made it a bit of a ball ache to play!. Great way to get loads of cheap minis though!. I do think the system will lend itself well to the 'avalon hillalike' idea and prove a nice portable game. i will be following with interest.

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    1. Thanks Sprinks. yes, small, compact and portable is definitely where I want to go with this!

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  2. Great post! I am really looking forward to giving this a bash.

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    1. Hey hey! I do hope you let us know how it goes!

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  3. This project is great, please keep it going!

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    1. Thanks! I'll certainly endeavour to keep going on it.

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  4. I just watch the advertisement video. I had never seen that before. It's actually really well made, though sadly lacks any classic lines such as: "I'll use my broadsword!" I do like: "FROM THE MAKERS OF HERO QUEST!!!" at the end, though.

    One major flaw, though:

    "In the land of Molgar for the River Quell..."

    Hey! This is the Reikland and the river is the Tengin!

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    1. Tempted to start referring to The Empire as "Land of Molgar" and anything vaguely Fantasy-Landsknecht as Molganese from now on.

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    2. I'm listening to it again and it might actually be "Moldar". Sounds suspiciously familiar.

      "In the Land of Moldar where the Shadows lie..."

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    3. "One does not simply walk into Moldar..."

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    4. You might be right, "Moldar."

      "In the land of Moldar o'er the River Quell
      The Battle Masters fought and many fell,
      Great armies marched against an evil power,
      To win back the land and the ancient tower."


      "Battle Masters the game of orcs and ogres, wolfriders and more,
      Versus knights and archers and the canons roar.
      Command your armies, you must not fail
      It's good versus evil on an epic scale Battlemasters!(from the makers of Heroquest)".
      It's even worse verse when written down! Funny about the Moldanese Empire "reclaiming the land" as the game posits the situation as an invasion by the Chaos horde. Damn those border disputes.

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    5. "Moldanese" or "Moldarian"?

      It's interesting how in the land of Moldar (Moldaar? Moldarr? Mol'daah?) the "Ancient Tower" is implied to be some major landmark of supreme cultural, magical or religious significance and its recapture is apparently the objective of the campaign...when in reality (that is, the actual game-world, as opposed to the advertisement) it's just one of many watch-towers that protect the borders of the Reikland.

      Here's a more accurate verse!

      "In the Borderlands, o'er the River Reik,
      the Empire fought with sword and pike
      Against the armies of a Chaos Lord,
      The evil Gorefist and his mighty horde!"

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    6. Lol. Nice verse.

      The advert certainly conveys a more mythic, dynamic and interesting setting than the game provides, even if the poetry is awful.

      "Mol-Daar" has a certain 1970s barbarian comic book charm, as does the "River Kwell". The ancient tower is much more evocative than a simple military garrison.

      It's interesting that the advertising company jettisoned the entire GW background and Chaos all together and instead focus on the more on brave knights vs. Tolkienesque Orcs, Goblins and Wolfriders for a broader appeal.

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  5. I never played it back in the day, but that commercial sure makes me wish I did. The way you've described the rules reminds me of some modern games that are also played on a hexagonal map and use activation cards, like Memoir 44. Looking forward to the full campaign...

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    1. I'll have to take a look at Memoir 44 at some point to see if anything can be borrowed or stolen for BattleMasters: Pocket Advanced - thanks for the tip-off.

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  6. Hello All,

    Does anyone know what fonts are used for Battle Masters? I'm wanting to make a box skin or wrap for the two expatiations. As I have put together all the pieces to make both sets but have no box. So I thought I would try and make a replica of them. I'm starting with making the stickers to put on the back of the units (North american icon ones) So it's at least playable with my nephew. Any help with this would be great.

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