Wednesday, 9 September 2020

Otherworld Dagonite Fishmen Warriors

A look at the concept art I drew for Otherworld Miniatures Dagonite Fishmen Warriors.

The starting point for the design of the Dagonite Fishmen was the descriptions Eric Holmes 1986 novel The Maze of Peril (with thanks to Zach at Zenopus Archives).  references from classic Dungeons and Dragons artwork supplied by Richard at Otherworld. These included Dave Sutherlands illustrations from the D&D Module D2:Shrine of the Koa-Toa (1978), Alan Hunters illustrations of the Koa-Toa in the 1st Edition Advanced Dungeons & Dragons Fiend Folio (which themselves seem to be the source of Citadel Miniatures FF65 Ferocious Man-Fish models). Alongside all this, I cant help but think of Malcolm Barter's Manfish from The Forest of Doom, along with the descriptions of the more mutated Dagon cultists and their aquatic counterparts from H.P. Lovecrafts Shadow over Innsmouth. 

With those initial references in mind and direction on the poses, I produced some initial silhouettes and loose sketches to determine the overall shape and features, such as vestigal fins and barbels. Those elements decided, translated to the poses and introduced some thematic decorative elements, weapons and accoutrements before producing the final inked versions while under the influence of the classic Surf Rock stylings of The Longboards, Da Surftones and The Lively Ones.

Dagonite Fishmen Warrior I

Armed with a cutlass, favoured weapon of sea-going bandits, and a smaller 'fish-knife'. In keeping with the subaquatic-cult theme, the pommels are a stylised fish head and spiral shell. 

Dagonite Fishmen Warrior II

Keeping the aquatic theme the spear is based on a harpoon, with a stylised shark decoration etched onto the blade.

Dagonite Fishmen Warrior III

This is a heavier infantry type, with a scallop shell decorated brestplate and armed with a trident.  I also wanted to reflect the weird man-catcher weapon the Kua-Toa use in D&D, rather than a traditional Greek, and have given it a subtle squid shape (the butt of the weapon is also designed as a stylised fish-head). 


Dagonite Fishmen Warrior III
Dagonite Fishmen Warrior III
Bare metal model

The drawings were then passed over to Drew Williams to sculpt, who once again has done a supurb job of translating my linework into three dimensions, fleshing out the anatomy giving their monsterous bodies the both the slightly blubbery heft and smoothness that semi-aquatic , and expertly capturing the poses and expressions, filling the detail on the back...



Otherworld Dagonite Fishmen Warriors

The models then cast, and painted by Andrew Taylor for display. I had left the eyes in my drawings blank as I'd imagined them with pale, slightly glowing orbs, but Andrews large blank staring, reflective fish eyes are perfect. The bronze and verdigris metals on the armour and weapons is exactly how I'd imagined them, which is a bit odd, as I don't think we'd discussed that at all. Perhaps an unstated influence of the Bronze Age Sea Peoples, or maybe there was just something in the water.  The cold grey-blue contrasted with the redbrown the the gills and make them a classic monster and really conveys the cool slightly slimey texture of these creature. Equally, the Dagonites could be painted with patterns and colouration from tropical fish or even the bioluminescent strangeness from the Bathyal Zone to make them more exotic.

The full range of Dagonites, including the Assassin and High Priest which I also produced concept art for, can be seen at Otherworld Miniatures.


Wednesday, 15 July 2020

Custom Retro D&D Artist Dice Set

Small project to create a dice set inspired by the work of renown fantasy artist Peter Andrew Jones (PAJ) and more specifically his painting used for the front cover for the third edition of What is Dungeons & Dragons? by John Butterfield, Philip Parker and David Honigmann, published in 1984 by Puffin Books.

Retro D&D Dice Set

As an introduction to the game, What is Dungeons & Dragons? is quite good, and could really be called "How to Play Dungeons and Dragons if the rules aren't that clear and you don't have anyone around to show you." No doubt it was marketed to libraries, schools and parents who wanted to get a handle on the latest 80s fad, and ensure themselves that Dungeons & Dragons was more a harmless pastime that uses the imagination, weird dice for random number generation, and not a form of pseudo-satanism that the paranoid American religious-right was keen to promote as the existential threat of the week.

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What is Dungeons & Dragons? | via Goodreads

Today the book is, more or less, a piece of social documentary and evidence as to how D&D was being played by a small group of Etonian sixth formers in the early 1980s. The triumvate of teen-authors went on to write the Cretan Chronicles series of Adventure Gamebooks, no doubt using their of Classics, before going on to get proper jobs as a Lawyer, Historian and music reviewer for the Financial Times (at least I assume it's the same fellows). As FF author Paul Mason observes public schoolboys betting publishing deals is all  quite deeply embedded in the structures of the British class system, and such ostentatious display of privilege - and may well have been irksome to D&Ders on the other side of the social divide. Nonetheless,  the gaming style described in What is Dungeons & Dragons? means blending aspects of different versions of D&D (including Basic, Expert and Advanced) along with cherry-picking elements from White Dwarf magazine, to create a specific melange of rules for the group, any pretence at playing 'official' or pure D&D is quietly ignored, and rightly so. If you want to know more about the inner-workings of the book Muffin Labs has an extensive review.

I've had my copy of What is Dungeons & Dragons?  since 1984, and lugged around various school lunch-time groups, attic-bound gatherings of state-school role-players to throw at the DM. It  recently emerged, along with 50 or so green-spined Fighting Fantasy books from a storage box in the loft to form a bright lime rectangle, bookended with tangerine across the living-room wall in a brief spate of lockdown induced interior redesign adding an element of bold colour at once fresh and modern and yet entirely nostalgic and homely.

Peter Jones | Solar Wind | Paper Tiger 1980

PAJ remains undoubtedly one of the premier fantasy artists of the 1970s and 1980s, his vividly stylised air-brushed work combines highly saturated colour with a strong design sense to create immediately recognisable and dramatic images.  His work appeared on many fantasy and science fiction novels, including works by Tanith Lee, Peirs Anthony, Robert E. Howard, and Frank Herbert amongst many others.  PAJs work graced the covers of several classic Fighting Fantasy game-books, including the inaugural  Warlock of Firetop Mountain (Puffin, 1982) making him an obvious choice for Puffin to commission for their "How to D&D" book. Inevitably his paperback paintings would surface again as covers for roleplaying games magazine White Dwarf placing his repertoire firmly in the minds of a generation of gamers and PAJ would go on to produce box art for classic video games for visually-led publishers such as Psygnosis, as the D&D boom of the 1980s faded and the home-computer gaming scene took off in the UK.



What is Dungeons & Dragons? | Peter Andrew Jones | 1984

The cover of What is Dungeons & Dragons? features a large purple and green head of a somewhat freudianly suggestive dragon psionically projecting regular polyhedra from his reptilian eyeballs. PAJs charictaristially dramatic use of colour is fully evident, balancing the deep crimson reds of the infernal background, with the smokey greens of the dragons head. The hard edged geometrical polyhedra held in dramatic tension with the organic, fluid forms of the dragon. The dragon herself appears potent yet static, an embodiment of primal chaos like the Tiamat of Babylonian myth, the undifferentiated matter of the cosmos being transformed into its initial order through the force of will. A dramatic visualisation of the physical world manifesting through the formation of the primary geometrical atomic building blocks - the two dimensional triangular radiation emitting from the generative dragon - forming the three dimensional molecular solids of the physical universe in Platonic philosophy. A creative expression of the primary mytho-cosmic act of creation and form-giving, we are reminded of Paul Cézanne's reduction of visual forms to their essential elements and the Bauhaus preoccupation with the graphic unity of abstract geometrical structures, form and colour.

And by the magic of online retail, these regular polyhedra have now, after some 36 years of draconic concentration, finally manifested themselves on the prime material plane:

 A Custom What is Dungeons and Dragons Retro Dice Set
Dice aficionados will recognise the set of polyhedra on the cover is not based on the original Dungeons & Dragons dice nor the TSR Dragon Dice, but is an entirely unique combination of colour and geometry. PAJs pallet for his polyhedra is an undeniably attractive one that balances warm and cold hues through the spectrum, but eschews more theoretical or esoteric application of light frequency to geometry to create a individualistic blend of form and colour.  Unfortunately the original painting omits an icosahedron (d20) but we have taken the central Dragon motif as inspiration for the choice of green hue. The grey diamond form on the left hand side of the painting is not quite a pentagonal trapezohedron, but the diamond-kite shape strongly suggests one of the faces of the d10 - an innovation not mentioned in the text (the authors use a d20, marked 0-9 twice), and not part of the original D&D dice set, so represents something of a anomaly that nonetheless seems already anticipated by PAJs artwork.

Having determined what forms and colours were required for the set, it only remained to source the objects, most dice companies products have rounded corners (presumably for 'roll') and more often than not combine multiple colours of plastics to create swirled patterns or jewel-like transparent effects.  Gamescience have been making dice since the 1970s and have an extensive range of dice are famous for their hard edged precision, and have a flat, uniform colour that bucks the trend of the decorative marble-effect and gaudy glitter dice. The dice are available both with the numbers inked and non-inked, I opted for the non-inked to closer tie in to the artwork, but with ageing eyes have the option to ink in the numbers myself at some point. Overall the Gamescience dice very nicely encapsulate the abstract, mathematical purity of the polyhedra represented in PAJs painting and also supply a wide enough variety of colours to make selection possible.

Fortunately Dice Shop Online are based in the UK, supply Gamescience dice, and most importantly, sell individual dice so individual colours and shapes can curated for bespoke projects such as this. For reference, links to each of the dice on DSO:  
Cost-wise with postage it comes to under a tenner, so overall was quite an inexpensive retro project to undertake, and I'm more than pleased with the over-all feel of the dice set.


D4 | Orange Tetrahedron

D6 | Yellow Cube

D8 | Red Octahedron

D10 | Grey Pentagonal Trapezohedron

D12 | Turqoise Dodecahdron

D20 | Green Icosahedron
The quality of the castings themselves is somewhat variable, with some having small amounts of sprue (easily removable with a scalpel or modelling knife) protruding from an edge, and others having slight dents where they have been removed from the sprue. As much as I enjoy the austere purity of mathematically precise abstract shapes, the small imperfections aren't too much of a concern, although I've yet to put them through their paces to determine randomity.

What is Dungeons & Dragons | Back cover with Dice

While I am pleased with my  Custom Retro D&D Artist Dice Set, inspired by Peter Andrew Jones painting for "What is Dungeons and Dragons?", I wonder what other old school D&D or RPG artist inspired custom curated dice sets might there be out there. Perhaps the black dice with tiny skulled dots from John Blanche's Sorcery! or the particular set shown on the front cover of Ian Livingstones Dicing with Dragons, or maybe matching the lassic BECMI box cover colours, or even Pardues madness inducing regular polygons from  Mazes and Monsters.

Tuesday, 30 June 2020

Bog Trolls!

Recently had the pleasure of creating some promotional art for Satyr Art Studios range of Troll miniatures, so here's some of the drawings:

Giant Two Headed Troll

Closing Time at the Hobbits Retreat.
Shroom Foraging with the Fungoid Trollkids

Domestic Slap! 


All the Bog Troll miniatures were designed and sculpted by Drew Williams. The characters are dug from a deep vein of oddball trollishness that runs through media ranging from the Old School Dungeons & Dragons stylings of Dave Trampiers seminal Wormy comic published in Dragon Magazine through BiL Sedgewicks classic Gobbeldigook  strips from White Dwarf, and Citadel Miniatures superlative Pre-slotta Warhammer C20 Trolls range and into the Games Workshop's dubiously riotous Gobbo range of boardgames.

As traditional, here are some hasty black and white photos of some raw chunks of metal blue-tacked together (all the Trollwives have separate heads). An Otherworld Miniatures NP41 Farmers Wife (also sculpted by Drew) is shown for scale - she stands at around 32mm, and is standing on a 20mm round base.

Trollkids
Trollkids are much larger than I'd expected, which is a pleasant suprise. From the 'Gook references I'd expected them to be about the size of an average Goblin, but these are hefty sprogs standing upright at about 25mm.

Ma Baker

Ma Baker with her flailing backhander and cast-iron frying pan attack.

Ma Frikka

Ma Frikka advancing with her rolling pin of doom

Ma Koshi
Ma Koshi wielding her broom.

For much clearer photos of the Trollwives, Trollkids, Bari-Faroom the multi-headed troll and the rest of the Bog Trolls range  visit the Satyr Art Studio online store