Thursday 18 December 2014

Oldhammer Legacy Warband

There have been some stunning entries into the warband, and it's been great seeing the project come together over the past year. Run by Mr. Axiom the Legacy Warband invited members of the Oldhammer Forum to contribute a figure, then one lucky person will be chosen at random to own the lot. It  has brought forth a wealth of creativity and on the theme of Law. Of course I left my entry until the last minute, couldn't find the original miniature I was going to use, and with a bit of prompting from Mr. Assless decided it was probably a better idea to explore more Zhu-ish terrirory anyhow...

Presenting...


...my entry for the 2014 Oldhammer Legacy Warband - a Gnomish Major Hero riding a war-dog! Rather than a single miniature, I've put together an A5 character sheet, complete with character history, special rules statistics for use with Warhammer Fantasy Battles (2nd edition, of course), period typography, accurately calculated Points Values, puns, glaring spelling errors, missing page references,  notes to rulebooks that haven't been published yet, and, of course a cut-out cardboard miniature - all for that authentic 1980s Warhammer feel.

The chap will be charging off into the post to join his comrades in their crusade against the evil forces of Chaos!


Thursday 13 November 2014

The Fantastic World of Puffin Kingdom 1984


There's nuffin like a puffin.

Back, back through the dusty nostalgic mists of wibbly wobbly timey wimey. I don't normally go in for personal reminisces, but for some reason...

Books for Keeps announced: The Fantastic World of Puffin Kingdom and there will be plenty of Dungeons and Dragons-type activity at Chelsea Town Hall, 23 April-5 May (1984). And indeed there was, as I recall... NOW TURN OVER.

The outside looked something like this. the 80s had color but we couldn't afford any |via


1. Inside the Chelsea Old Town Hall, which was much smaller on the inside than it appeared on the outside, there were three main areas to which the Fighting Fantasy Puffineers attention was drawn to.

You can visit:
Island of the Lizard King (turn to 17) or Deathtrap Dungeon (turn to 230). or The Computer Area, (Turn to 97) returning here after each exciting adventure. Once you've visited all the areas, it's time to go home. (turn to 400)

hmm. needs moar paper mache

17. The Island of the Lizard King - where a giant purple-blue paper mache over chicken wire LIZARD KING head (complete with giant twisted tin-foil GONCHONG) glared out across the exhibition hall from above a raised stage like some grinning prehistoric A-level art project. Below this monumental edifice a rather strained dude in a bad BARBARIAN outfit, complete with horned helmet and furry boots, was forced to mock swordfight with over-eager children hopped up on a diet of Space Raiders and Quatro.  The guy was probably from Treasure Trap (the premier LARP club at the time), more than likely it seemed like a good idea, a few quid for essentially doing your hobby. Then, the barely supervised psychotic yelling D&D fanatics from class 3H arrived. My memory is hazy, but I think the phrase "one at a time, one at a..." was vaguely heard under a mass of pummelling. If by chance you are that guy, and you're reading this, I owe you a pint.


abandon hope all ye who...

230. The Deathtrap Dungeon - My all time favourite gamebook was represented by what amounted to a few bits of black painted cardboard with cut-out drawings of GHOSTS and skulls stuck on it. No I was not impressed, but its seclusion made for a good hiding place for doing the illicit things the average 10 year old gets up to (like swapping Star Wars stickers and rolling up fags D&D characters). If Island of the Lizard King was some over-enthusiastic A Level art project homage to Ian McCaig's epic cover, combined with an open invitation for children to inflict random violence on someone dressed as a cartoon viking, Deathtrap Dungeon was the remedial O'level stream (this was pre GCSEs of course) lead by a teacher who had lost all hope and hadn't even looked at the the book and an invitation to petty criminality. Actually, do you know the sort of bad haunted-house artwork that serial killers on the telly do in their basements to show how mad they are? it was like that.

probably the first time I ever looked at a screen and
uttered the geek mantra of "the book was much better".

97. The Computer Area - which had a massive queue, and if I recall correctly bunch of Commodore 64s running Warlock of Firetop Mountain on it (what? that was nothing like the book!) and maybe the Forest of Doom, I dunno. the queue was massive, and it probably cost 50p a go or something. Of course, having spent all my cash on junk food, I returned home on the school coach without so much as a puffin edition of Watership Down, the Lion The Witch and the Wardrobe, The Weirdstone of Brisingamen or Charlotte Sometimes. Don't worry, Puffin, I do now, it might have taken 30 years, but the marketing effort eventually paid off. Oh, wait, I bought them second hand, never mind. Turn to 400.

400. And that was that, home to Findus Crispy pancakes for tea, Peter Davidson as Doctor Who on the telly and the vague threat of complete annihilation by thermonuclear war hovering over everything. Ahh, happy days.

23. Chelsea Town Hall as a venue was well known to British Grognards for holding the 1977 Games Day - Chelsea looms as a kind of recurring nexus point in the psychogeography of British Gaming, probably because it was cheap and not overly large. Next years Puffin Carnival also promised guest appearances by Steve & Ian, which would have been something, but our class didn't go to that. Not sure why, maybe the lynching of the viking guy incident had some knock-on effect. Unlike Games Workshops Games Days, such events seem to have had zero coverage in White Dwarf or even Warlock. There was possibly a preview in Puffin Post Spring 1984, which is apparently not documented on the internet anywhere.

No, Books for Keeps, That's not Fighting Fantasy, that's Lone Wolf, that is.
391. Lone Wolf - After posting the Books for Keeps cover it would be remis of me to not mentioning that Greywood publishing are running a Kickstarter for Gary Chalks  Lone Wolf - The Board Game a board / card-miniatures game with a distinctly old school feel, not least because it is full of amazing imagery by Gary, but has a combat system that isn't designed for the "add it up on your fingers" crowd. By the way, that issue of Books for Keeps has an article "Orcs in the Classroom" encouraging FF and RPGs to be used in schools, well worth a read for gamer-parents and gamer-teachers.

Monday 3 November 2014

Retropocalypse Now

It's rare that wargaming makes the headlines, and even rarer when it isn't poking fun at middle aged men and their little toys, but regarding serious games - those used in governement, the military and big business to explore 'what if' scenarios to help guide policy and strategic decision making.

The BBC 'broke' the story  The nuclear attack on the UK that never happened 

The National Archives release documents from 1982 revealing a serious wargame exercise undertaken by local government ministers about post-nuclear-holocaust Yorkshire, with the rather optimistically entitled Exercise REGENERATE - unfortunately not digitised online. Predictably the BBC use the piece mostly to promote their (admittedly quite excellent grim dark 1980s post-nuclear TV series Threads - see Newsnight report from 1984
However the 'rest of the media' pick up on one sensationalist tangent:
Its also interesting to note these other pieces are just repeating what Auntie Beeb says and not based on any original research - copies from the National Archives cost at least £1.30 per page, one assumes online journalists all on zero-hours contracts and paid 5p per word, so fact checking and research is out of budget. But in all honestly, isn't "the psychos will take over" that what Lord of the Flies, Day of the Triffids, 28 Days Later and a whole raft of post-apocalyptic media say anyway? Without the system of authority, we shall descend into savagery - so behave and do as your told.

"The history of the world is the history of the triumph of the heartless over the mindless."

Having seen the BBC article I dropped a tweet to wargames historian and serious games expert John Curry, of http://www.wargaming.co/ and it's accompanying blog here (the report of the Matrix game running an ISIS scenario is particularly interesting). Whilst admitting having a book on some Nuclear Wargames (probably not of the Matthew Broderick kind) in the pipeline, John indicates probably won't be for a while, which is a shame because I'd rather like my 1980s Apocalypse game sooner rather than later. Of course, I could go for it myself, but am afraid I'd end up putting rules for radioactive biker mutants and psychoactive snack-foods in there.

A game scenario of Exercise Square Leg would certainly be interesting, as indeed would Exercise Hard Rock which was abandoned as local councils refused to play the 'nuclear war is something we should plan for' game which they saw as being part of central government legitimising the potential use of nuclear weapons.

CND's propoesed SquareLeg Campaign map. via

Gameswise how Exercise Regenerate was supposed to work, but I imagine it was a strategic/tactical level RPG where the players inevitably represented local government officials having to deal with a traumatised and decimated populations food and law and order requirements. What is interesting is how these games took on political dimensions beyond the scenario themselves, feeding into wider social discourse.



See also Armageddon 1981 for earlier musings on the perennial theme.

Wednesday 29 October 2014

Lasercut Oldhammer Stonethrower Templates for the Benefit of Humanity.

Blake Shrode of Oldhammer in the New World got in touch about using my Oldhammer ov Khaos logo for some templates to celebrate the inaugural Oldhammer convention in Naggaroth the New World North America.

Oldhammer ov Khaos | Stonethrower template | 2014 [zhu]


As well as featuring my sanity-destroying Oldhammer ov Khaos logo on a 5" template with numerals in Casablanca Antique and title in Feinen, perfectly in keeping with the typographical standards of 3rd edition Warhammer. These have been Expertly laser-cut in plastic and wood by the rabid laser-blasting tinker gnomes at Iron Heart Artisans  . Blake has descided to release these to the general public each template costs + $10 + $4 shipping - payment and order (noting which colour(s) you would like) to bshrode13@hotmail.com read more about it here.


Orders placed before November 9th will have my modest remuneration for artwork donated to Project Alchemy - an Oldhammer and Collecting Citadel Miniatures project set up and run by eminent Oldhammerists Jon Boyce, Tony Mansfield, Steve Casey, James Craig  to raise money for UNICEF. So get in quickly!

Not interested in lasercut stonethrower templates for Old School Wahammer? What's wrong with you!?! Probably nothing. So go and have a look at some of the amazing old stuff that you can win by donating to Project Alchemy , original artwork from Ian Miller, the original artwork of Tony Acklands awesome demon summoning template from warhammer 3, some superbly painted old miniatures, rare publications and more.


Thursday 23 October 2014

Red Box Games Heroic Miniatures Kickstarter

RBG's 5th Kickstarter - with some added Zhu

Red Box Games Heroic Miniatures Kickstarter

Murderhobo WIP sculpts Tre Manor / RBG 2014
Click for the bigger!

Bandito WIPs updated!


...and here are some of the concept sketches what I did draw:

Brigand concept sketches [zhu] 2014

The first five (the slightly more 'exotic' characters may be unlocked later): Spoony, Welard, Rodders the Deserter, Mike the Spike (my names, not the official ones) made it into the first gang.

"Concept Art" means different things to different people, there's a tendency (especially with Kickstarters) for it to mean "final design that the sculptor will produce" and so the concept art really needs to be tightly finished. Tre' doesn't quite work like that, but rather develops his own take on the idea, so the drawings for working purposes just need to be a seed. Although that does mean for marketing purposes they don't really sell the idea in the way a more finished drawing does, neither does it constrain Tre from embellishing and reposing as he sees fit during sculpting, and besides he know his world, how shoes are made, what hats look like, and doesn't need to be instructed on details like that. Without being sycophantic,  it is quite amazing how Tre's sculpting brings these tiny scribbles to life while emphasising the essence of the character.

For inspiration well of course Warhammer Fantasy Roleplay 1st  early careers. N2 The Forest Oracle, by Carl Smith, arguably the worst written D&D module ever , contains this jem describing brigands:  "It is plain that they are not soldiers by their haphazard way of walking. They are neither tarrying nor running. They do not seem to be joking loudly or singing as they advance". Yes indeed! But more importantly, the renaissance and medieval art (Bruegel and Bocsh most significantly), hopefully grounding them in a realistic fantasy milieu, and a bit of The Water Margins.

Gamewise, well for wargaming these guys make great conscripts / peasant levies for medieval armies.

For role-playing, D&D low-level chaotic/neutral/evil characters, the kind of guys busy catching rats in the sewers catching syphilis and getting bitten by small vicious dogs, traipsing around the countryside stealing the lords sheep, going down the dungeon, killing things and taking their stuff.  Low morale (and low moral!) henchmen, hired for a few copper-pieces and likely to turn tail at the first sign of danger. And of course, they make classic WFRP murderhobos.

Alternatively they can be cast as adversarial roughneck brigands and bandits, threatening convoys and terrorising the local pubs, just waiting to be put back into line by our more wholesome heroes, like these guys (also in the Kickstarter):







There are a whole load  more on the site, and more in the pipeline. The KS has already reached its primary funding goal, and is going on to steadily unlock more goodies: Have a look: https://www.kickstarter.com/projects/1103158358/red-box-games-heroic-fantasy-miniatures

Friday 3 October 2014

Orctober Fest 2014

The season comes but once a year. Orctober!



Orctober is a month long celebration of Orcdom across the whole of the internet, instigated by Orcmiester of ceremonies, Erny.

Last year I wrote up something about Tolkiens origins of the Orc, inspired by Beowulf, and some speculation on where the Beowulf author may have got their idea from and what it might have meant to an Anglosaxon. And a look at where the the boar-riding aspect might have come from, probably originating with the Tusk Riders from Runequest via Citadel Miniatures (Orcs are Uz)

And previously I'd written on the pig faced goons in sleeping beauty, which was something of a speculative musing on Gary Gygax's pig-faced orcish development.

Prompted by Matthew Sullivans excellent short history of the development of the Orc over on Oldenhammer taking Tolkiens description through miniature designs from Jes Goodwin at Asgard to the Perrys at Citadel, and the development of the strong, jutting lower jaw in their Fantasy Tribe Orc miniatures (which still dominates the Warcrafthammer Ork of today) - which in comments I referenced to Frazetta's 1965 Lord of the Rings artwork.

Frank Frazetta | Orcs

Which prompted Matthew to mention Hildebrandts excellent Pig Faced Orcs from the 1976 Tolkien Calendar, as a possible starter for the Pig Faced variety (the AD&D Monster Manual, whence the Pig Faced Orc entered gaming, being published in 1977)


Snouty Piggy faced Orc Things

Hidlebrand Orcs - Tolkien Calendar 1976

Now, I love that painting, but hadn't looked at it for quite some time. And it reminded me of something.

Frith / Henson | King Ploobis |  1975

Or someone.
King Ploobis / Michael Frith
King Ploobis?

King Ploobis Ancestor | Michael Frith
King Ploobis?



at work on the Ploobis puppet

King Ploobis!

Hey! Future phoning my descendants...

Hey King Ploobis, got any cats?



King Ploobis, from The Land of Gorch. a puppet based sketch section appearing in 1975 on the long-running American comedy show "Saturday Night Live" and led by Jim Henson. Now, I've speculated that the origins of the Fimir are, in part, owed to Skred from The Land of Gorch (by way of Froud / Alan Lee) and briefly speculated that Pig Faced Orc might owe, in part, its design to King Ploobis.

Sutherlands Pig Face Orcs

Purely visually, the key similarities shared by Ploobis, Hildebrant and Sutherland and are the motif of the forward facing nostrils, the long, wrinkled or ridged nazal bone area (much more exaggerated than a rel pig, which is only ridged at the snout end) and prominent lower jaw tusks, and thin, droopy lower jaw with slightly sagging lower lip.


Listening to an interview with Tim Kask - an important contributor to early Dungeons & Dragons, when out of the blue he mentions he had been influenced by Saturday Night Lives "Land Shark" skit when inventing the Bullette (based on a plastic toy) and alarm bells went off. The Land Shark appeared 3 times in series 1, which is when the Land of Gorch was broadcast.  So  I asked Tim whether he remembered The Land of Gorch, and yes he did (in fact saying he'd recently added an NPC to an adventure based on one of the old muppets). So certainly Tim was aware of Gorch, and perhaps it was part of the wider milleu that TSR was part of back in the day.

Were the Hildebrandts, or Dave Sutherland also tuning in on a Saturday night, and picking up some muppet vibes who knows? but it looks likely to me.


From the AD&D Monster Manual, the Pig Faced Orc inspired a lovely range of simple (some may say crude) miniature figures from Minifigs, released the 1970s

Minfig Pig Faced Orc!
Then the Pig Faced Orc got not much action for a long time really, tho' turning up in the D&D cartoon in the mid 80s to do Vengers bidding:

D&D Cartoon Orcs 1983 - 1985
The D&D toon spawned some dreadful 4" bendy plastic toys, that no amount of misty eyed nostalgia can redeem. Infact the White Dwarf letters pages of the day were filled with vitriol at TSR for selling out, so nostalgia is unlikely to be tinted with anything other than righteous scorn and derision in this case.

You could actually buy these. In shops. No. Really. For Money.



Then, we lived in a pig-faced orcless wilderness, until from 2008 onwards there are Otherworlds Pig Faced Orcs  scultped by Kevin Adams (currently 20% off with the code 8THBIRTHDAY at the checkout)

Otherworld Pig Faced Orc Boar Rider 1
Otherworld Pig Faced Orc Command Set

Otherworld Pig Faced Orcs 2


These are fantastic figures, and to be frank, other than coming across an old copy of the PHB one of the main things that got me back into gaming after a 20ish year hiatus.

Then there are Spooktalkers absolutely sublime renditions of Pig Faced Orcs in 2014, based on Grenadier models, with snouts attached.

Spooktalkers  Pig Faced Orcs

More can be seen in his blogpost: The Orcs that Never Were  and well worth a look.


Anyway Otheerworlds figures, and poking around in my attick uncovering some old Warhammer stuff, led to an attempt at a Warhammer 1st Edition "Forces of Fantasy" style PFO army list, way back in the mists of time...
Pig Faced Orc Army List (PDF)

 Reinventing an old D&D character, an Orc Cleric. Orcs are a player character option, play exactly as half-orcs but look like:
Grushna the Founding


And more recently, these two Pig Faced Orcs battling a Slime Eater beneath the Cityport of Kharé, for Otherworlds forthcoming Skirmish game.
Orcs vs. Otyugh
 So maybe it's time to drop the Pig Faced, and call these guys Ploobisian Orcs.

Tuesday 23 September 2014

Rogue Trader T-Shirts

Some new 80's British Sci-fi inspired retrowear for you comic book loving leadheads!

Rogue Trader T-shirt Graphic concept
Rogue Trader T-Shirt

Rogue Trader T-Shirt close up.


I expect that this doesn't need explaining and I suppose that's all part of the humour. There are those who will know and get it, and those that won't. After a brief trail of the graphic on Facebook garnered enough likes to make it wasn't just me...


GI-Blue Rogue Trader T-shirts are available in both mens and ladies styles via http://zhu-shop.spreadshirt.co.uk/  in a limited edition of 66 each (3 of the mens have already seem to have gone before the official launch). For those outside Europe it might be more cost effective to order from the US store http://zhu-shop.spreadshirt.com/ - styles vary slightly.


But for those who would like an explanation, one follows, of sorts...

Rogue

The design is heavily indebted, if not an outright homage, or perhaps parody, to Dave Gibbons logo for 2000AD strip Rogue Trooper, which first debuted in 1981.


Rogue Trooper / Dave Gibbons / 1981

Rogue is hand rendered, somewhat similar to  the Judge Dredd logo (by recently passed) Jan Shepheard. The original Rogue Trooper logo contains, what I consider to be some very subtle and clever typography - the negative space of the R and the UE making an up arrow and a down arrow - iconic representations of the Nort and Souther, one invading the south, heading down, and the other invading the north, going up. Both ideas clearly echo the army insignia of the Norts and Southers (which arrow up and arrow down, indicating their desired global movements), and reflecting the face in the J of the Dredd logo. In the Rogue Trader T-shirt I've attempted to echo this with approximations of a las-rifle, bolt-pistol and jagged close combat attachment, in the U G and UE spaces. It's supposed to be loose, so don't worry if the shapes just look like angular blobs, that is all they are really.

Judge Dredd / Jan Shepheard 1977



Both Rogue and Dredd logos are, I believe, based loosely on Data 70 by Bob Newman, published by Letraset as rub-down transfer lettering - a response to the growing popularity of  Westminster , designed by Leo Maggs and itself based on fleshing out MICR-13 - a magnetic character set intended to be used by machines to read numerical data back in the late 1960s, when computers didn't have amazing graphical processing capabilities that they do today. It was regularly seen on the early covers of 2000AD as a title font and for various other jobs around the comic, including the "Credit Card" acknowledgement for the Script and Art Droids, as the creators are known, so was clearly known by the designers of the comic. Its use in communicating "this is about computers" or "this is about the techno-future" lasted throughout the 1970s and well into the 1980s, before digital technology caught up with traditional print in the mid 1990s, and 'technology' became largely normalised, and not something that required peculiar letterforms or needed its own typographic expression.

Dredd and Rogue logos are by no means clean mechanical reproductions, in fact their jagged punchy edges as much resemble graffiti from the period as anything else. By 'period' I mean the early 1980s and  old school block style , not graffiti of the war torn future of  Nu-earth, although of course they are the same thing. The implication of the design is a future society where specifically mechanically-readable text has become the dominant script so it informs the vernacular of criminal vandalism. Exactly. Of course graffiti here when tied with 'rogue' communicates that awesome sense of rebelliousness that epitomises the character.

Trooper



Trooper set in Futura Black, designed by Paul Renner in 1929. It's relationship to standard Futura is not alltogether obvious, I get the feeling Renner was taking traditional germanic letterforms into the same geometric space as his Futura did with roman, but my German ist nich sere groß, and I'm not even sure Renners original notes and theory on the design have been published, wither way the braod strokes weight and narrow white space suggest such a thing.

Bold stencil lettering was, and still is used by the military, which is, I think, the intended resonance here rather than early 20th century European typographic discourse. Renners geometrical abstraction and simplified forms give it an edge that contrasts with the jagged and complex Rogue. Tension between individualism, the 'hand made' 'rogue' and universality 'machine made', "Trooper" seems a meaningful dichotomy.

Enter the Trader 

"That's all very well and good but it says Rogue Trader not Rogue Trooper".Yes. Indeed.


Original Designed by Chaz Elliot and Jez Goodwin | 1987
Warhammer is a re-drawn ITC Serif Gothic, designed by Herb Lubalin & Tony DiSpigna in 1972 (Lubalin Graph, Herbs geometric slabserif, is used in Warhammers Forces of fantasy)  If the broken edges, distressed typography and semi-roman semi-uncials of the original Warhammer Fantasy logo speak to an antique and ancient world, the hard clean lines and compactness speak to the future. Copperplate gothic, that is a font taking a geometric sans-serif and adding small serifs, often in imitation of 19th C. copperplate printing. ITC Serif Gothic can be seen everywhere from Star Wars to Star Trek: The Motion Picture, to He Man and beyond - and built a venerable legacy in the science fantasy genre, although note that all these examples use the alternate round E that isn't available in the digital version, also selection bias - it could have been just as popular in 1970s sit-com titles for all I know. The tooled line-through the letters vaguely reminiscent of Blade Runner,  and the 3d block a weight that somehow suggests manufacture, like metal type, an automobile badge.

 
The all important "Rogue Trader" in a bold, redrawn version of Franklin Gothic. The redrawn has a considerable amount of quirk - the bowl of the R changes alignment in each appearance, the space between the tail and main stroke of the G has been filled-in, simplifying it and the proportions are slightly wider than found in most specimens. The overall effect is quite similar but less extreme of that found in the relationships between Data 70 and the Judge Dredd logo, but here is simplified, almost streamlined in a way that dissasociates the form from the method of production and instead - almost like an aliens impression of roman letterforms.


Notably both are from ITC. It was common back in the day for a designer to re-draw a font for a logo, copying from a type catalogue (or enlarging on a photocopier and tracing that), as it was both cheaper and faster than typesetting by film or wrestling with the Letraset.

I'm going out on a limb and say that I think the 40,000 is completely hand drawn and not based on an original. It does carry  a stencil feel with the breaks in the 0s and a strange, alien quality, slightly reminiscent of Rodney Matthews- as much of Jes Goodwins design often is. The oval shapes the eldar wraithstones .The whole thing set off against Jez Goodwins Imperial Aquila.


Rogue Trader cover.

Overall the impression from the logo is that of construction, Warhammer is rendered as metal, notably in contrast with 2nd edition WFB, they've turned the gold to chrome - the metal par-excellence of the Cyperpunk generation and a rough brick stone, placing rogue trader in dull brass, all-together somewhat architectural in its final realisation.


The History of a Game to Come



"Right, all very type-o-geek I'm sure, but this looks nothing like the design, what are you going on about?"

Back in the dawn of time (1983?) games designer Rick Priestly was working on a space combat game called Rogue Trader. As this was 1983, and not 2014, it wasn't launched as a Kickstarter, instead it got morphed / shelved/ and turned into the ground breaking  Fantasy-in-Space skirmish game Rogue Trader. Meanwhile Games Workshop had secured a license to produce various 2000AD titles as games and miniatures (although the two companies had also collaborated in 82 with Ian Livingstones Judge Dredd boardgame), Rick had written Judge Dredd the Roleplaying game (85), and his Warhammer co-author Richard Halliwell had recently published a board game based on Rogue Trooper (87). This, of course meant that the game design studio was awash with the Thrill-Power leaking from the piles of old Progs and eventually sucked up by the very fabric of the 40k universe. GW published  the Grant/Wagner/Ewins creation Kaleb Daark  and Ewins would go on to illustrate the fantasy rugby-in-armour game Bloodbowl and Chainsaw Warrior. ...

Or in other words, it is not really surprising there was a lot of influence taken from 2000AD and put into Warhammer 40k. Naturally artists working on 2000AD were hired to do illustration work, and much of the set and setting mirrored, transformed and combined aspects of 2000AD stories, there are other clear influences from other science fiction and fantasy sources in Warhammer too, but 2000AD, and Rogue Trooper are up there.

Add caption


The story goes that GW decided to add on Warhammer 40,000 to the already established "Rogue Trader" name in order to avoid confusion with the recently released "Rogue Trooper" board game. Now this story may be 100% true and accurate, but dropping the confusing "rogue trader" all-together as GW would later do with 2nd edition 40k, makes a bit more more sense and have stopped any confusion before it started. Halliwell & Priestly had published Combat 3000 through TTG back in 1979 whilst 2000AD itself had started in 1977  - still noticeably similar, compare Space 1999 (Gerry Anderson 1975-77). The game is literally 2nd Edition WFB with Laser guns and loose formations, so calling it some variation on "Warhammer in Space" or similar makes more sense than naming after an unreleased answer to Starfleet Battles (which Citadel had been producing UK versions of the American craft back in 1980) or Star Force 300 (by Bob Connor of TTG) which Citadel bought various moulds for off of QT models to produce in their spaceship range. The "Something: Number" formula a clear indication of being science fiction in a pop/gaming context (heck, even Daft Punks Scifi Disco-Opera Interstella 5555) and quite sure Warhammer 40,000 does the job. So while there is no real intention to decieve, the retention of "rogue trader" does communicate to someone familiar with the comic that there is some kind of conceptual overlap with Rogue Trooper, a sense of being in the same general territory, if not the exact location, which is a fairly accurate description of what is in the book.

Q. What were we talking about again? A. Rogue Trader T-Shirt


So thus was born the Rogue Trader t-shirt , equating WH40K:RT with 2000AD:RT. And we could talk of the 'trooper' to 'trader' switch, the relation between war, imperialism and capital - especially in regards to grimdark and the deep space 17th Century Shipping Company milleu that Warhammer 40ks Rogue Trader characters seem to exist within. We could talk about Rogue Traders Souther and Space Marine design (as Rick Priestly has said), or GI's and the Imperial Guard (yes I even painted up my plastic Rogue Trader IGs as Rogue Trooper GIs back in the day). But really, this is just a blog-post about a t-shirt, and if you've read this far, your tea has probably gone cold and the cat might need feeding. Thanks for reading.

If you grokked all of that instinctively, in a fraction of a nanosecond, just by looking at the thing, then well, you're as far down the 80's British-Scifi-Fandom Gamer rabbit hole as I. If not, don't worry about it, one has a habit of overthinking these things. Nice shirt tho' eh?


UK Eurozone etc. : http://zhu-shop.spreadshirt.co.uk/ 
US Pacific Rim etc: http://zhu-shop.spreadshirt.com/



If you do decide you want one (oh, go on, go on, go on, say that you will) make sure to read Spreadshirts Fair Return Policy first. Bascially they offer 30 day no quibble refund / return policy. I'm responsible for the creative design, Spreadshirt do all the manufacturing and delivery. NB. Direct-digital they smell funny, like vinegar, wash it a bit and its OK.

Friday 12 September 2014

A Tale of Warlocks and Chaos

"you remember the rumours and stories the villagers told you: 'The Warlock's power comes from his cards.'The sorcerer sees your interest in them and you both rush for the table. You get there first. "Leave those alone," he screams. "or you risk my fullest wrath!'"

- Warlock of Firetop Mountain Steve Jackson & Ian Lvingstone, 1982.

This struck  a 10 year old me as a bit odd, to have this great evil wizard's magic tied to a pack of playing cards. But of course, Steve & Ian might not have had ordinary playing cards in mind at all all, but perhaps a magical spell casting tool, perhaps something like these:



A deck of cards from Warlock: The Game of Duelling Wizards,designed by Bob Connor, developed and published a scant two years prior to The Warlock of Firetop Mountain by Steve and Ians company Games Workshop and illustrated by Russ Nicholson.

Warlock: Despite the box art, there are no attack seagulls.

 Delve further into the deck, to find the Black Wizard card:

Warlock: I Am The Black Wizards


And compare with Russ Nicholsons design for Zagor - The Warlock of Firetop Mountain:

Warlock: I Am The Black Wizards


While not identical by any means, there are many similar motifs, and design themes run through the two characters.

Warlock is a game for 2-6 players, but  it needs 4 to work at all well. Each turn the player-wizards cast a spell by laying a card which attacks the player to the left, who can then cast a defence spell or loose, get sent to Limbo and then resurrect themselves by expending energy points. Remember the resurrection spell Zagor cast upon himself to return, in Return to Firetop Mountain ? Yep, almost exactly like that.  The battle rages on over a map of Stonehenge - which is a useful insofar as it shows who is in and or out of the each duel, and the final winner is given the title of... The Warlock.

So, on these points of intersection, the similar visual design, the magic spell-cards, the honorary title of Warlock, the resurrection mechanic, I'm going to declare Warlock: The Game of Duelling Wizards part of the Fighting Fantasy canon, and part of the magic of Allansia. Ta-Da!

Any discussion of magical card games that doesn't mention Magic: The Gathering would be crimial in its oversight. I've never played it and have nothing to say, but there: it is mentioned. However I did  Recently play the magically themed German card game Wizard Extreme, which is simple, elegant, tactical and social trick-taking, yet lacks any feel or flavour of the theme, the art on the cards nothing but something to look at, completely irrelevant to the numbers and suits which the game relies on. In contrast Warlock seems to be designed around the theme with little concern for tactical play, other than to sit out, shuffle through the card deck hoping to get some awesome powers, or enter the dual and see what happens. There's not much other brain-work to be done, other than determining what defence spells will work against whatever is assaulting you.

What Warlock achieves is being evocative of a fantasy world, and the narrative of summoning hordes of goblins or blasting firebolts really takes over, if you're the kind of roleplayer who does the silly voices, then this is a treat as you send in grim faced dwarves against your opponents goblins only to be thwarted by giant eagles carrying magic spears. The black and white cards by Russ Nicholson are ludicrously good, easily on par with the Fiend Folio and the early Fighting Fantasy. There's an entire Tolkienesque / Old School D&D fantasy world campaign here, strange sprites, despotic demons, grumpy goblins, dour dwarves, grim heroes, pious saints, eldritch magic swords.

Warlock

Warlock was designed by the late Bob Connor, a name familiar to wargamers - founder of Table Top Games, which alongside Bobs own wargames rules were responsible for giving the original designers of Warhammer an early start - Rick Priestly his first job in games (sculpting 15mm figures), publishing Bryan Ansells Laserburn Sci-fi rules and Halliwells fantasy wargame Reaper, and a huge number of other rulesets.  It is a small world after all, and as if to prove that, Warlock was also the original impetus for Julian Gollop (of Laser Squad, X-com etc. fame) to create the seminal ZX Spectrum turn based strategy game  Chaos: Magic & Death on the Plane of Limbo (you can play the original Chaos online here a new version - Chaos Reborn is forthcoming) published by who else, but Games Workshop.

There are some who call him... Tim? by Chris Achilleos

Tim the Enchanter causes Deja Vu, again.

The story goes that Julian wasn't allowed to play Warlock by the game geeks mafia at his school club, so he went off and wrote his own version, which he eventually programmed into his ZX Spectrum and became Chaos: Magic & Death on the Plane of Limbo. He makes some radical changes and improvements - the spells and summoned creatures now move around a grid rather than just clockwise, and it plays a bit like a skirmish wargame, albeit with  factions randomly drawn from the DM's miscellaneous monster collection of Gorillas and Wyrven miniatures...


...and thusly is born The Chaos Warlock variant, the board game of the computer game of the card game (expect a PDF some time prior to Ragnarök) or to give it it's full title:

 CHAOS WARLOCK: The Game of Duelling Magical Wizards on the Planes of Eternal Limbo and Death.

All you need is a the Warlock board game, a set of card stand-ups from Bloodbowl, Talisman (or different coloured Card Stands from EM 4), a chess-board, a normal 6 sided die, and a tolerance for shonky rules.

The aim is to defeat all opposing Warlocks, sending them to the plane of Limbo.

It's time to learn the real magic.


1. Set Up
1.1 Each Chaos Warlock draws 14 spell cards and chooses to be a Black or White wizard.
1.2 Warlock places their Chaos Warlock card anywhere on the edge.

2. Each Turn
2.1 The Current Active Warlock may cast 1 spell  - or cast 'disbelieve' at a spell card
2.1.1 Spell casting: One creature card placed on a square adjacent to the Active Warlock. summoned creatures may be equipped with weapons and defensive magic when summoned. Limit 2 items per creature. These cards are stacked behind the creature card.
2.1.2 Disbelieve: The Current Active Warlock may ask any to reveal what is there - if it is a blank card it is removed from play.
2.2 The Chaos Warlock and all his summoned creatures may move 1 square per turn.

3. Offensive Spells:
3.1 Offensive spells travel instantaneously on straight lines approximate paths.
3.2 If a non-targeted creature is in the way then it will hit that, not the target.

4. Defensive Spells
4.1 Defensive spells may only be cast in response to a direct magic attack against a Chaos Warlock.

5. Combat
5.1 When two creature cards (including Chaos Warlocks) arrive on adjacent squares,  turn both  to be revealed to the other player.
5.2 The card owned by the Current Active Warlock is the Offensive card.
5.3 The stationary card becomes the Defensive card.
5.4  Roll a dice,  add to the Offensive number (including adding appropriate equipment bonuses)
5.5  Roll a dice,  add to the Defensive number (including adding appropriate equipment bonuses)
5.6 The highest score wins, losing card is removed from play.
5.7 If the result is a draw the combat continues in the next players turn.

6. Special Rules
6.1 Cards which lose combat to the Siren are not destroyed but change allegiance to the Sirens Chaos Warlock.
6.2 Blank Cards are "fake" spells, zero combat value but work to annoy the opponent and reveal their creatures.
6.3 Chaos Warlocks may wield any non-assigned wield-able items in their Spell-book (limit 2)

Of course you could replace those Warlock cards with miniatures on the board, unfortunately the summoned creatures would be a bit of a killer on the bluffing and fog of war aspects of the variant,  but the wizard could easily be using what else, but a miniature of Zagor from Otherworld.



or perhaps the Evil Wizard that I had a hand in designing (!)

Evil Wizard


Let's hope Nicodemus and Yaztromo to get sculpted to use as White Wizards at some point in the future, because. let's be honest, they look just like the White Wizard cards from Warlock...