Trev kindly took time out to answer a few questions and put pen to paper...
|Shogmoor 1 - Trevor Hammond 2011|
Luck, I suppose. I’d dropped out of art school and managed to get a job at GW. During the quiet periods I’d sit around doodling science fantasy characters and word just got around that I could draw a bit. Next thing I know I’m getting commissions from the production department to provide illustrations for articles in White Dwarf.
You were also responsible for much of the 'Black Sun' 'zine - what was your involvement in that?
For example, the concept of Ted was that he was initially just a teddy bear filled with iron balls so that the zombie Gunatha could use him as a club, we had no intention of giving him his own character, but a couple of issues later the boss-eyed little guy is up and about and as nuts as the rest of them.
The GW ads, with characters like Granny and Ted, alongside Zlargh and his zombie legions. It's hard to imagine a company like GW taking those kinds of creative risks today. Were these characters your creations or part of the brief?
Both. I had begun creating guys like Zlargh when I was first asked to put something together for the mail order adverts. Later, with Black Sun on the scene, the rest of the guys began to chuck in ideas and suggestions about what they would like and how the characters should develop and evolve. I would go home, sit up half the night drinking coffee, smoking fags and listening to numerous metal tracks on my Walkman trying to get these ideas onto paper.
Processes? It’s a case of trial and error. I don’t consider myself to be technically gifted so in the majority of cases it try and try again, I’m particularly critical and if the illustration isn’t going to plan it goes in the bin.
I also love the work of Ralph Steadman and Gerald Scarfe, two incredibly talented illustrators and cartoonists, technically brilliant skills, amazingly wild and unique styles.
|Zhu - Trevor Hammond 2011|