RAMM:ΣLL:ZΣΣ or, Rammellzee is a hip hop legend legend. Born 1960, passed 2010. Graffiti writer, rapper, sculptor, art theorist, junk-bot modeller and the originator of the philosophy and practice of the Ikonoklast Panzerism within a broader philosophy he developed in the late 1970s called Gothic Futurism.
Rammellzee | Ikonoklast
The essence of Rammellzee's manifesto is that language is an act of violence, and by deconstructing its symbols and refactoring them into wildstyle science-fiction graffiti space-ship designs and junkbot racecars, they can be liberated from the tyranny of language. Once liberated, they can then be weaponised against further manipulation through the style he defines as Ikonoklast Panzerism. Thus simultaneously dismantling and elucidating the physical language as embodying a culture and history of violence. It is a similar linguistic battleground occupied by William S. Burroughs and Genesis Breyer P-Orridge, but informed by the history of typography. You can read Ionic Treatsie Gothic Futurism from Rammellzee's archived website at archive.org.
Rammellzee makes reference to the letterforms of monastical calligraphy as the secret origin of Wildstyle graphiti writing, and proclaims the return to the hand-made, ornamental letter pushing at the boundaries of legibility as a reclaiming of the linguistic shapes against the mechanical tyranny of Gutenburgs press and its digital descendants. If we look at the typeface categories above (notably missing the egyptian / slab-serif) it's clear that Blackletter is a substantially different shape. Rammellzee sees the additional strokes, the sharp curves, hooks and pointed finials as a form of weaponisation, not only visually spiky but rendering them illegible. Taking this a step further, Ikonoklast Panzerizm transforms letters into designs for speed-racer warships, the ultimate weaponized graphemes of the ideological rap-battles and oppression of the masses by the tyranny of language is at once a simultaneous return to the sacred practices of the monastic orders, as well as a leaping forward into an anarchic vision of the future.
Ikonoklast Panzerism | Gothic Futurism
“Humans...in the 14th Century the monks ornamented and illustrated the
manuscripts of letters. In the 21st and 22nd century the letters of the
alphabet through competition are now armamented for letter racing and
galactic battles. This was made possible by a secret equation known as
THE RAMM:ELL:ZEE."
Starbased Extendor (Militarily the Unreadable)
The New York graffiti artist and B-boy theoretician Rammellzee
constitutes yet another incarnation of Afrofuturism. Greg Tate holds
that Rammellzee’s “formulations on the juncture between black and
Western sign systems make the extrapolations of [Houston] Baker and
[Henry Louis] Gates seem elementary by comparison.” As evidence, he
submits the artist’s “Ikonoklast Panzerism,” a heavily armored
descendant of late ’70s “wild style” graffiti (those bulbous letters
that look as if they were twisted out of balloons). A 1979 drawing
depicts a Panzerized letter “S”: it is a jumble of sharp angles that
suggests the Nude Descending a Staircase bestriding a Jet Ski.
“The
Romans stole the alphabeta system from the Greeks through war,” explains
Rammellzee. “Then, in medieval times, monks ornamented letters to hide
their meaning from the people. Now, the letter is armored against
further manipulation.”
Whilst the majority of Rammellzee's graffiti is inspired by linguistics, semiotics and the history of language and the history of typography, Rammellzees work also embraced character design, through costuming and toy-cutting, as well as model-making out of junk and found objects based on his graffiti designs, building an entire pop-culture science-fiction inflecteduniverse.
Rammellzee’s Afrofuturist appropriation of the castoff oddments of
technoculture is semiotic guerrilla warfare, just as his “slanguage”—a
heavily encrypted hip-hop argot—is the linguistic equivalent of graffiti
“tags” all over the mother tongue. In an essay on English as the
imperial language of the Internet, the cultural critic McKenzie Wark
argues for the willful, viral corruption of the lingua franca of global
corporate monoculture as a political act.
Some critics situate the work within the context of Afro-futurism, the cultural nexus of science fiction of African decent, but to my mind Rammellzee transcends ethnogenre, the combination of oriental exoticism - Japanese samurai and mecha imagery, African mask making traditions, medieval European monastical calligraphy and the development of western typography, ancient Greek language, bespokes an eclectic, universalist, globalised awareness that isn't specifically focused on African or Afro-American cultural experiences. Denying Rammellzeehis blackness would be stupid, his engagement and the origin of his work in 'urban street culture' of New York, his ethnic roots as a man of African decent are strong influences in his work. So perhaps are the transformative semiotics of Sun Ra's deconstruction of the spoken work, as Rammellzee uncovers the abstract 'military function' of the symbolism of the alphabet. Where Ra is an angel from Saturn sent to take Black people into space, Rammellzee is a 10th Century assasin-monk liberating language from humanity. Definitions of Afro-futurism often set their horizons too specifically to fully embrace Rammellzee, have a smaller landscape which would encircle Rammellzee's culturally transgressive theories and practices, the near universal applicability of his art-theory and an essentially multicultural / fusion-futurismthat is readily understood in his work due to his appropriation of wide sources.
Rammellzee remains something of an outsider figure, his theories considered 'out-there', embedded as it is in the somewhat obscure grounds of typographical history, semantic theory and science fiction. While posthumously his paintings (knotted minds) have recently fetched over $40,000 at auction, and have been the subject of major exhibitions, there is still no published monograph, instead we have to rely on fragmentary documentation to piece together an understanding of his body of work, and perhaps this complexity is appropriate.
B▲††:LΣF:LΣΣT // GO†HIC VS. GO†HIC FV†VRISM
The ideology of Gothic Futurism and the techniques of Ikonic Panzerism lend themselves as a critical lens through which to perceive other works - it is something to think with. This is somewhat fraught, Ramillezzes body of work and theoretical expression stand alone as a testament to the mans genius, and as this 1999 interview on 88 Hip Hop indicates he clearly lived within the conceptual framework, but as the Cult of Rammillezz admirably demonstrate, the legacy of his work and theory lives on, expanding boundaries and . Frequent readers of this blog won't be surprised at all to find a suitable target for this critical assault in the universe of Warhammer 40,000.
There are a number of vectors, one is that Rammelzee was actively involved in the design of science-fiction or fantastical characters and vehicles, so the there are parallels in the subject matter. There are material parallels in technique (at least in early Rogue Trader) in the construction of model vehicles specifically out of junk. And finally, there are concepts we can associate under a broader philosophy of Gothic Futurism, the theme of militarisation of historical forms in a science fiction context, all of which make WH40K seem appropriate.
RAMM:ΣLL:ZΣΣ | GOTHIC FUTURISM (sigma) 1979
Games Workshop | Battlefleet Gothic | Emperor Class Battleship
John Blanche 1999
On a purely formal level the similarities between the design for the Emperor Class Battleship spacecraft from Games Workshops Battlefleet Gothic (1999 - based on designs originally in Space Fleet 1991) and Rammellzee's Gothic Futurist Sigma are clear. The scooped prow, the over-all length and proportion, the raised turret at the back. But where Rammellzee has distorted, transformed and weaponized the greek letter Σ (still evident but barely recognisable) to evoke speed, movement and warfare. Games Workshop has mutated Gothic, cathedral architecture in more or less the same conceptual, if not stylistic direction.
Lewis Orr (1876-1966) \ Notre Dame \
Games Workshop / Ramilles Class Star Fort / BFG
Re imagining the visual graphology of monastical orders - in the equation-space of Ikonoklast Panzerism the visual spectacle of scribal calligraphy as weaponised, mobile, galactic craft, typography as weapon.
In the equation-space of Battlefleet Gothic, the architecture of the Medieval Cathedral becomes a weaponised, mobile, galactic craft, architecture as weapon.
weapon
No longer the spatial, built environment in which violence physically occurs, "The Building" becomes a symbolic representation of an ideological concept - "The Empire" and its vector of aggression "The Battleship". In Terry Gilliams The Crimson Permanent Assurance the architectural forms of a London office block are set loose from their moorings and transformed into a battleship, filing cabinets as cannons, scaffold sheeting as sails, immobile architecture made dynamic and aggressive. In the Imperial fleet of Battlefleet Gothicflying buttress or arched window no longer required for stones to overcome gravity and hold a structure in place, but required only to communicate an idea of baroque and archaic religiosity, liberated from their engineering function into the realm of the purely expressive, a sign for monasticism. The rest of the game-world follows suit, be it Imperial Kultus, Eldar Craftworld, Ork Waaagh or beast-craft of the Tyranid Hive Mind, each faction is visually defined by a formalised stylistic langue, and by a process of Iconoclast Panzerism each is, in turn freed from its original function (be it biological, craft, religious) and transformed into an object of symbolic weaponisation.
Battlefleet Gothic, in its deep-space reference in turn raises questions about non-fictional historical architecture and spacecraft design not as a necessary response to the demands of space, materials, human interaction, engineering and craft, but as a primarily linguistic and communicative act of cultural identity formation - the langue of a faction - as physical manifestations of ideological propaganda.
The engineers of The Space Race - NASA and the USSR working on little more than Cold War propaganda machines, throwing hugely expensive phallic symbols into the sky as declarations of their earthly dominance, solidifying national identity and cultural commitment to nebulously practical modernist, rational, scientific progress - what have the moon landings ever done for us? their value, like most 'big science' tends to be primarily a grandiose public relations stunt, a technically fetishistic fireworks display for a culture drunk on spectacle. In terms of historical architecture and especially the medieval, there are numerous examples of imposition of ecclesiastical buildings on old pagan sites occurring throughout Europe (and the Holy Land). It does not take a huge leap of imagination to think of these buildings, chapels and Cathedrals in full stone clad gothic regalia as material and symbolic breach points, enclaves of control of a war of faith waged upon the native pagans and newly converted christians, much as the Imperial Kultus in Battlefleet Gothic attempts to dominate space within the game. This dividing and controlling of space, as a commander in a wargame, a player in chess or the captain of a football team controls the field of battle by placing their pieces strategically to cover the significant ground.
La Hougue Bie | Medieval church built on Neolithic grave
In folklore the ominous sound of the bells of church towers not only call the faithful to prayer but also drive away the native trolls from the area - such tales rely heavily on the symbolic nature of architecture and is part and parcel of why Black Metal bands burned churches in the 1990s, and speaks to the placement of Roman Triumphal arches and other examples of understanding architecture primarily as expressions of imperialist intent.
Subway | Rammellzee
Architecture thus can be seen as having a long history as tool of oppression and control by the conquering peoples, the ruling elites. Much as Ikonoklast Panzerism characterises typographys constraint to the conventional letterform as submission to a history of oppression, and the aesthetic weaponisation of letterforms as taking them beyond their linguistic function, architectures dominance of the human environment is too disrupted by graffiti. The uniformity of the built environment challenged by the individual, its oppressive continuum as an organising principle reconfigured.
Addendum: it is not only architecture that is transformed in this way, New York graffiti scene, and RAMMELZEE specifically, sprang up writing on trains - that is the transport infrastructure of the city, historically the Roman road as the arteries of imperialism, and reconnecting with the Cold War space race as vehicular expressions of power.
To walk through the urban environment with the eye and mind of a graffiti writer is dismantle the intended organisation of space, the town planners drawings are sliced up and reconfigured into an entirely new landscape. The ignored undersides of bridges become focal points, boundaries become access points, the landscape becomes a map of vantage-points where grafitti may be seen and concealments where a writer may be undisturbed. Opportunities for expression open up within ignored, abandoned and liminal spaces. The tags, throwups and pieces left behind by other writers become markers, not only a patina that indicates safe-spaces for illicit writing, but a dynamic system of rivalry and community that weaves its way through the otherwise static canyons of urban space that in the dominant culture exist only as dead-space between land-banks, glass and concrete investment portfolios, the wreckage of broken machines for living in and zones of social control.
Central to this battleground of architecture vs. letterform is the idea of abandonment and reclamation. The substrate - the surface - upon which Ikonoklast Panzerism takes place - be it the A-train or a tenement block is an alien artefact, designed and created entirely outside the social sphere of those who inherit and occupy the space. Graffiti, and weaponised intergalactic graffiti at that, reclaims the impersonal, tyrannical object - the building - destroys it's authoritarian purpose and transforms it into an entirely new narrative.
These creative strategies, formulated by the equation RAMM:ΣLL:ZΣΣ and expressed through the ideology of Gothic Futurism and the strategy of Ikonoklast Panzerism and the tactical deployment through graffiti letterforms, modelling, story telling and character design, leave a vibrant and unique body of work. The parallels between Rammellzees work with other creative practices allied to the idea of Gothic Futurism, such as the Warhammer 40,000 universe as expressed through the wargame Battlefleet Gothic, and the to architecture through the design strategies we can see that Ikonoklast Panzerism provides not only the creative impetus for Rammellzee's own graphiti art but provides a broader critical and transformative creative lens.
I am reminded of Nemesis the Warlock, in particular Nemesis' spaceship Blitzspear. Of course, 40K borrows more than a little from Nemesis, so I should not be surprised that there would be connections between them and Rammellzee.
Yeah, I can see The Blizspear as a letter-racer, it's in the angles and arrowheads. Although figurative, we could also see it, and Nemesis himself as a form of Panzerism of a devil from monastical marginalia or illuminated manuscript, the process freeing him from his role as agent of evil, and transforming him into the hero against a corrupt humanity. A Pat Mills and Kevin O'Neill comic book adaptation of Rammellzee's world would be a wonder to behold.
Ever thought that Torquemada's helmet looks like a schematic of Nemesis face?
Thanks so much for another eye-opening post. I enjoyed it from soup to nuts.
I'm glad you mentioned Sun-Ra, because I think there is a powerful spiritual/aesthetic affinity between him and Rammellzee.
Another interesting cross-over came into my mind when I read your sentence "The substrate - the surface - upon which Ikonoklast Panzerism takes place - be it the A-train or a tenement block is an alien artefact, designed and created outside the social sphere of those who inherit the space." That cross over is Brother from Another Planet, the 1984 film by John Sayles. This is another work of art that envisages Afro-American liberation as an intergalactic subversion fought out on the streets of NYC.
Yeah in terms of aesthetics, especially in the noise department and ways of thinking Sun Ra and Rammellzee share a lot. But for me Sun Ra, whilst critical, encapsulates the optimism of the 1960s, Rammellzee presents a bleaker, more pessimistic place. Did they ever meet? Imagine eavesdropping on that conversation...
Never seen Brother From Another Planet, sounds like a cross between The Man Who Fell to Earth and The Warriors will have to hunt it down.
I hope you can catch Brother from Another Planet sometime. It is an oddly beautiful film. But -- like Sun Ra -- it seems to offer more optimism than Rammellzee.
One more post-script. You mentioned Genesis P-Orridge... I once spent an interminable ride with Genesis in a Sabbath elevator in an old apartment building in NYC. It was less exciting than it sounds.
It's not a word I like to trot out much, but I would characterize your blog as brilliant. I first found you when nostalgia sent me searching for confirmation that the Warhammer Fantasy Roleplay adventure "The Hanging Gardens of Bab-Elonn" had ever existed at all.
My search kicked up your blog on Google; how fortunate and happy I was to discover not just a thoughtful reminescence of a seemingly racially problematic adventure, but a brilliant—there's that word once again—approach to the adventure, one that tied it to Sun Ra, afrofuturism more generally, and the wider cosmos of cultural influences on a little games company from Bolingbroke Road.
Since then, your blog has exploded my memories and my understanding of a great deal of the history of my dorky youth, and I could not be more grateful. This sort of memetic archaeology not only liberates my recollections of a vital and volatile time in my youth, but recontextualizes that time in a way that is provocative and useful.
Thank you. The work that you do is meaningful, and it matters (to one middle-aged geek at least), and you should know that.
Rather humbled by the high praise, but I'm glad you found meaning and utility in the writing. Thank you for taking the time to respond, it's good to know that something connects.
"Mimetic archeology" is a nice phrase and an interesting concept. I'd not really thought about framing these kind of critical writings before, but that does go some way towards describing part of it.
I can't believe I'm unfamiliar with Rammellzee before reading this post. As both a graphic designer and a long-time fan of underground hip hop, I figured I would have been familiar with him. Creator of the wyldestyle look eh? That's ... wild.
My biggest takeaway in gaming terms is how Slaanesh this all is. In recent conversations with my gaming buddies I've been talking about how I feel like Slaanesh can be so much more than just sexual depravities and transgenderism (though that should still definitely be a part) but about artists infused with chaos and using visual and aural extremes in warfare. I know Slaanesh has noise marines, but the modern ones don't do anything for me compared to the oldhammer heavy metal glam rock ones. But from a musical standpoint I've long been a fan of hip hop and electronic music rather than the heavy metal influences of the old Games Workshop crew.
Rammellzee though is sending my brain buzzing with all kinds of idea seedlings for modeling projects.
Hi Casey. Glad to have brought Rammellzee to your attention.
There's a lot of fertile ground to be explored by mixing contexts, everything from Rammellzees Garbage Gods as warp entities to sci-fantasy warfare being an extension of Iconoclast Panzerism, to a general junk-tech kit-bashed aesthetic. Slannesh is somewhat reminiscent of Vain the Insane, much of 40k imagery has gone beyond camp in its pseudo-religous iconography over the years, it would certainly be refreshing to see a more urban, hip-hop approach.
There's a massive retrospective of . Rammellzees work coming up at the Red Bull Arts New York If you're in the area, might be well worth dropping by and having a look. Unfortunately jumping on a plane is out of the question, but I'm hoping they'll put out an exhibition catalogue or something, a coherent monograph is long overdue.
I'm going to have to come back and read this one again at some point. Possibly after doing a bunch more background research if I can manage it. I had heard of Rammellzee and Son-Ra before, but never really knew much of anything beyond their names. Definitely going to have to dig more into both of them.
Another connection to 40K: the power of Chaos glyphs, sigils, and symbols. Writing that can literally change the universe, that can be weaponized, that can harm or kill the writer if they're not careful with it. Merely to look upon some of those symbols can leave someone more open to possession or other influences of Chaos. Skillfully marked on the surfaces of some place of Imperial worship, they could subvert the literal psychic power generated by that worship from Imperial to Chaotic purposes. Specifically, relating to the section about the graffiti artist's view of the urban environment, and the addition of graffiti being used to reclaim structures that are meant to impose external authority. I'm sure there's more there, but that's just off the top of my head, more or less.
It's an absolute killer that there has been no published monograph on Ramms work, and while I do appreciate his work and his universe being obscure makes the effort of getting into it more rewarding, there is more than enough solid material. I think his old website at Archive.org is probably the best (only?) functioning warp gate to the theory side. Lots of videos on Youtube for the performances, and interviews. SUN RA - Space is the Place is probably the best intro to Sun Ras Afrofuturism, Sun Ra Speaks lectures at Berkeley U. his musical output is both enormous and varied.
Without going too far into the realms of high-weirdness, there is an occult movement that arose in the 1970/80s known as Chaos Magic coming out of the work of Austin Osman Spare and Aliester Crowley, which influenced a lot of artists like Genesis P.Orridge, Fields of the Nephilim, comic book writer Grant Morrison. Pretty much all of the 40k magick thought-forms giving shape to warp-entities and sigil magic echoes it's formulea.
I was actually thinking more research into typography and semiotics and such. My background is in math, so I only have a vague grasp of a lot of the terminology and concepts here.
I am somewhat familiar with the Chaos Magic tradition. Partly via Grant Morrison (and Warren Ellis talking about Grant Morrison), but also through a couple of folks I used to know back on LiveJournal who were pretty into it.
Thanks for the links! Definitely gonna dig into some of those when I get some time here.
Yeah. I should probably work a little harder on dropping the jargon. Erik Spiekermann's Stop Stealing Sheep is a great first primer on Typography (sample here). Although for Ramm, a history of writing would do.
I wish I could point to a good primer on semiotics, but I don't know of one although Daniel Chandlers Semiotics: The Basics looks promising. Certainly Barthes Image-Music-Text and Camera Obscura, as collections of semiotics based essays are good, the main theorists (saussure, foucault, derrida) can be a bit dense. John Bergers Ways of Seeing series and book is also a good grounding on visual culture.
I think I could work through the jargon if I had a better grounding in the concepts. Jargon develops around dense subject matter like this because precision in terminology becomes more and more important, and general terms no longer suffice, not to obscure things for the outsider. Thanks for giving me some sources to look into!
Thanks Amy, glad you found the piece and it helped you appreciate some aspects of Rammellzee extraordinary work. Looking at it again now, I can see it could probably do with another round of editing, and adding some Phonecians one day.
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Currently they weigh in around 1750 points. I've got enough zombie...
Oldhammer Fun: My "Citadel Colour" Paints
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*My private little collection of Citadel Colour paints is all I need. Well,
that and a few good brushes.*
Warning: This is another frothy Oldhammer Blog p...
Gardens of Hecate Studio
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*D*ear readers,
You are looking at the final post of this blog. It's been going for more
than eight years, and time has come for it to shut down... Because...
Citadel Ad&d Gnolls Part I
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Here’s my taken on the Citadel Ad&d Gnolls, c.1985 I did the Halberders
first in honour of Gary Gygax. Next up, the battle-axers.
Blood Sundown Review
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I've actually been running games recently! Bully for me. I decided that
I'd start reviewing the products I actually use - this was my first review
on Driv...
Trial by Dice – Crush the Demoniac
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Has your life felt empty and worthless since last years Trial By Dice
tournament? Have things not been quite the same since you last heard the
ring of batt...
We've Moved
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Hey all, just to update you guys The Duke has officially moved to be part
of my other site Unboxed the Board Game Blog. You can continue to follow me
over ...
[chapter 2]
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The children’s names were Abdan and Mershi. Preteens, traumatized. Everyone
helped, but Mazi turned out to be surprisingly good with them. Jase started
tea...
Bestiary of the Fabled Occident
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A long time ago I started to put together a bestiary. I've pursued various
other projects in the time since but I still have a fair bit of material
I'd lik...
Dernier article
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Hé oui, c'est le fin de Chaotica Cloaquis, sur Canalblog.
En effet, après dix ans de bons et loyaux services, je vais quitter cette
plateforme pour Blogg...
Game Testing a Simple 40k Ruleset for Epic
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I've got a nice little set of Epic sized space marines. They're basically
painted up as Space Wolves and Emperor's Children. Since my last post on
the to...
Iain Lovecraft, 3D Sculptor
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Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
Averaigne royal family
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Every kingdom has a royal family. In the case of my campaign setting of
Averaigne, it's a fairly young kingdom but they are still on their eleventh
king in...
TV remote Landspeeder
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It has been a long while since I updated, as I've had my hands full with
work. However, I took a few hours off last weekend to participate in
July's "T...
Long Time No Blog: Purchases At Carronade
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It's been a long time since I posted, I know, but the following video about
my purchases at the Carronade show in Falkirk will hopefully assure you all
tha...
The Orchid Club
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Bral caters to almost every vice, from grand scale corruption, via most
types of imaginable gambling, to lotus addiction, with each sin having its
own v...
Citadel Spectres and Skeletons
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I - III [remastered] by Spectral Kingdom
FEAR not loyal reader, the prolonged absence since my last post is not
indicative of a weakening resolve regarding ...
Citadel Spectres and Skeletons
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I - III [remastered] by Spectral Kingdom
FEAR not loyal reader, the prolonged absence since my last post is not
indicative of a weakening resolve regarding ...
Can I have too much stuff, I don't need?
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Well, today has turned into a day of not doing particularly anything due to
snow which fell over night and continues to fall. So, I find myself with
time t...
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This is the entry for Harry Scott (age 10) for the Monster Man monster
design contest...
*WERETIGER-SHARK*
Frequency: Very Rare
No. Appearing: 1
Armour ...
Empire of the Petal Throne!
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The new hardcover and softcover editions of Empire of the Petal Throne
arrived and are available now at DriveThruRPG.com! Here’s a link:
http://www.driveth...
Portfolio Images from an old CD from a while ago
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This one contains some game art, a few 3d images I created from 3d CAD
models, some 2d line art drawings etc. Again, fun work!
Air Warrior pilot wing...
Interesting, Extended Review of WFRP1e
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So, I'm not on this blog much. Or blogging much at all, neither here or on
my main blog. I've been running some Advanced Fighting Fantasy 2e - The
Warlock...
A solitary Heroquest fimir
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The handsome fellows over on the Scale Creep blog invited me to join their
Heroquest Hero Quest and I could hardly turn them down. After all, I
had already...
long awaited Aequatherium scenario.
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I must admit that I've had this one sitting around for a while but have had
other distractions to contend with. The rules for the figures can be found
on t...
Our bags are packed for the Pacific Northwest
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The summer seems to be rushing by. I think it feels like that because we
haven’t really had any summer yet. I know, I know, some of you have been
having R...
Paper Experiments
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I tried playing with a limited color palatte and a reduced number of images
today. Everything else was open to whatever I wanted to do; I just couldn't
use...
Challenger and IT Terrain.
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Odd how things coalesced, and one day can define years to come...
Occasionally in this Life in Miniature, I 'be been around successful
protects, at GW lat...
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Prohibition has ended and so has the shortage of AFS back issues! While
supplies last all 6 issues are available as I recently did a re-print run,
had thes...
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Not going to be maintaining the FF blog on Google anymore. Mainly because
of this which seems to be the thin end of the wedge.
http://www.theguardian.co...
ECHOLALIACS
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*Number Appearing:* 2-8
*Size:* 10' to peak of cone
*Armor:* Rolls of thick, dense hide as plate armor
*Resilience:* As 8 human warriors
*Intelligence:* S...
What Happened to VHS Archive?!
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Some of you may have been wondering, and some of you may not have even
noticed, but VHS Archive has pretty much ceased to operate. I live in
Seattle where ...
I'M BACK!!!
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Hello everyone I'm back, I am actually still alive and able to paint. Sorry
for the huge absence, last year was fairly shitty and since then I've
completel...
¡Otro dragón en Birmingham!
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El 5 de Septiembre de 1981 Ian será el encargado de oficiar como maestro de
ceremonias en la apertura de la tercera tienda oficial de Games Worksho...
DIY Paint Station/Hobby Board.
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Yay! Finally got something done to post about. My old board that I use to
paint and construct my miniatures on started life as a sort of temporary
coffee t...
A Ruined Castle of Aventurien
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Another map courtesy of *Das Schwarze Auge*, in this case, a ruined keep on
the water. I imagine the keep above plagued by skeletons and the ghosts,
rat...
Interesting Places: Tomb of Yekelil
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Today's map is dedicated to all my Internet friends who hate blue maps.
This map revisits last year's map of the Tomb of Yekelil, one of the many
levels w...
I am reminded of Nemesis the Warlock, in particular Nemesis' spaceship Blitzspear. Of course, 40K borrows more than a little from Nemesis, so I should not be surprised that there would be connections between them and Rammellzee.
ReplyDeleteYeah, I can see The Blizspear as a letter-racer, it's in the angles and arrowheads. Although figurative, we could also see it, and Nemesis himself as a form of Panzerism of a devil from monastical marginalia or illuminated manuscript, the process freeing him from his role as agent of evil, and transforming him into the hero against a corrupt humanity. A Pat Mills and Kevin O'Neill comic book adaptation of Rammellzee's world would be a wonder to behold.
DeleteEver thought that Torquemada's helmet looks like a schematic of Nemesis face?
Oh yes, it's points and triangles all the way. I'm sure the visual similarity between Nemesis and his, um, nemesis was quite deliberate.
DeleteI need to read this again sober - but damn - this is everything I love about the RPG online community.
ReplyDeleteHa. Thank you Gus. I think. Not sure being sober will help, but give it a go by all means! Putting this on in the background while reading might help.
DeleteThanks so much for another eye-opening post. I enjoyed it from soup to nuts.
ReplyDeleteI'm glad you mentioned Sun-Ra, because I think there is a powerful spiritual/aesthetic affinity between him and Rammellzee.
Another interesting cross-over came into my mind when I read your sentence "The substrate - the surface - upon which Ikonoklast Panzerism takes place - be it the A-train or a tenement block is an alien artefact, designed and created outside the social sphere of those who inherit the space." That cross over is Brother from Another Planet, the 1984 film by John Sayles. This is another work of art that envisages Afro-American liberation as an intergalactic subversion fought out on the streets of NYC.
Glad you enjoyed it!
DeleteYeah in terms of aesthetics, especially in the noise department and ways of thinking Sun Ra and Rammellzee share a lot. But for me Sun Ra, whilst critical, encapsulates the optimism of the 1960s, Rammellzee presents a bleaker, more pessimistic place. Did they ever meet? Imagine eavesdropping on that conversation...
Never seen Brother From Another Planet, sounds like a cross between The Man Who Fell to Earth and The Warriors will have to hunt it down.
I hope you can catch Brother from Another Planet sometime. It is an oddly beautiful film. But -- like Sun Ra -- it seems to offer more optimism than Rammellzee.
DeleteOne more post-script. You mentioned Genesis P-Orridge... I once spent an interminable ride with Genesis in a Sabbath elevator in an old apartment building in NYC. It was less exciting than it sounds.
It's not a word I like to trot out much, but I would characterize your blog as brilliant. I first found you when nostalgia sent me searching for confirmation that the Warhammer Fantasy Roleplay adventure "The Hanging Gardens of Bab-Elonn" had ever existed at all.
ReplyDeleteMy search kicked up your blog on Google; how fortunate and happy I was to discover not just a thoughtful reminescence of a seemingly racially problematic adventure, but a brilliant—there's that word once again—approach to the adventure, one that tied it to Sun Ra, afrofuturism more generally, and the wider cosmos of cultural influences on a little games company from Bolingbroke Road.
Since then, your blog has exploded my memories and my understanding of a great deal of the history of my dorky youth, and I could not be more grateful. This sort of memetic archaeology not only liberates my recollections of a vital and volatile time in my youth, but recontextualizes that time in a way that is provocative and useful.
Thank you. The work that you do is meaningful, and it matters (to one middle-aged geek at least), and you should know that.
Rather humbled by the high praise, but I'm glad you found meaning and utility in the writing. Thank you for taking the time to respond, it's good to know that something connects.
Delete"Mimetic archeology" is a nice phrase and an interesting concept. I'd not really thought about framing these kind of critical writings before, but that does go some way towards describing part of it.
ReplyDeleteI can't believe I'm unfamiliar with Rammellzee before reading this post. As both a graphic designer and a long-time fan of underground hip hop, I figured I would have been familiar with him. Creator of the wyldestyle look eh? That's ... wild.
My biggest takeaway in gaming terms is how Slaanesh this all is. In recent conversations with my gaming buddies I've been talking about how I feel like Slaanesh can be so much more than just sexual depravities and transgenderism (though that should still definitely be a part) but about artists infused with chaos and using visual and aural extremes in warfare. I know Slaanesh has noise marines, but the modern ones don't do anything for me compared to the oldhammer heavy metal glam rock ones. But from a musical standpoint I've long been a fan of hip hop and electronic music rather than the heavy metal influences of the old Games Workshop crew.
Rammellzee though is sending my brain buzzing with all kinds of idea seedlings for modeling projects.
Hi Casey. Glad to have brought Rammellzee to your attention.
DeleteThere's a lot of fertile ground to be explored by mixing contexts, everything from Rammellzees Garbage Gods as warp entities to sci-fantasy warfare being an extension of Iconoclast Panzerism, to a general junk-tech kit-bashed aesthetic. Slannesh is somewhat reminiscent of Vain the Insane, much of 40k imagery has gone beyond camp in its pseudo-religous iconography over the years, it would certainly be refreshing to see a more urban, hip-hop approach.
There's a massive retrospective of . Rammellzees work coming up at the Red Bull Arts New York If you're in the area, might be well worth dropping by and having a look. Unfortunately jumping on a plane is out of the question, but I'm hoping they'll put out an exhibition catalogue or something, a coherent monograph is long overdue.
I'm going to have to come back and read this one again at some point. Possibly after doing a bunch more background research if I can manage it. I had heard of Rammellzee and Son-Ra before, but never really knew much of anything beyond their names. Definitely going to have to dig more into both of them.
ReplyDeleteAnother connection to 40K: the power of Chaos glyphs, sigils, and symbols. Writing that can literally change the universe, that can be weaponized, that can harm or kill the writer if they're not careful with it. Merely to look upon some of those symbols can leave someone more open to possession or other influences of Chaos. Skillfully marked on the surfaces of some place of Imperial worship, they could subvert the literal psychic power generated by that worship from Imperial to Chaotic purposes. Specifically, relating to the section about the graffiti artist's view of the urban environment, and the addition of graffiti being used to reclaim structures that are meant to impose external authority. I'm sure there's more there, but that's just off the top of my head, more or less.
It's an absolute killer that there has been no published monograph on Ramms work, and while I do appreciate his work and his universe being obscure makes the effort of getting into it more rewarding, there is more than enough solid material. I think his old website at Archive.org is probably the best (only?) functioning warp gate to the theory side. Lots of videos on Youtube for the performances, and interviews. SUN RA - Space is the Place is probably the best intro to Sun Ras Afrofuturism, Sun Ra Speaks lectures at Berkeley U. his musical output is both enormous and varied.
DeleteWithout going too far into the realms of high-weirdness, there is an occult movement that arose in the 1970/80s known as Chaos Magic coming out of the work of Austin Osman Spare and Aliester Crowley, which influenced a lot of artists like Genesis P.Orridge, Fields of the Nephilim, comic book writer Grant Morrison. Pretty much all of the 40k magick thought-forms giving shape to warp-entities and sigil magic echoes it's formulea.
I was actually thinking more research into typography and semiotics and such. My background is in math, so I only have a vague grasp of a lot of the terminology and concepts here.
DeleteI am somewhat familiar with the Chaos Magic tradition. Partly via Grant Morrison (and Warren Ellis talking about Grant Morrison), but also through a couple of folks I used to know back on LiveJournal who were pretty into it.
Thanks for the links! Definitely gonna dig into some of those when I get some time here.
Yeah. I should probably work a little harder on dropping the jargon. Erik Spiekermann's Stop Stealing Sheep is a great first primer on Typography (sample here). Although for Ramm, a history of writing would do.
DeleteI wish I could point to a good primer on semiotics, but I don't know of one although Daniel Chandlers Semiotics: The Basics looks promising. Certainly Barthes Image-Music-Text and Camera Obscura, as collections of semiotics based essays are good, the main theorists (saussure, foucault, derrida) can be a bit dense. John Bergers Ways of Seeing series and book is also a good grounding on visual culture.
I think I could work through the jargon if I had a better grounding in the concepts. Jargon develops around dense subject matter like this because precision in terminology becomes more and more important, and general terms no longer suffice, not to obscure things for the outsider. Thanks for giving me some sources to look into!
DeleteThis is literally the best, most informative thing I have ever read about this artist. Thank you.
ReplyDeleteThanks Amy, glad you found the piece and it helped you appreciate some aspects of Rammellzee extraordinary work. Looking at it again now, I can see it could probably do with another round of editing, and adding some Phonecians one day.
Delete