The number you have dialled is not of this earth. You have opened the gateway to an alternate reality. You are being connected to another world in another time, where you are another person. Welcome to the world of FIST!
|Yes. That orc is holding a GPO telephone handset.|
The game itself was very much a Fighting Fantasy style affair, dial 1 to fight the goblin, dial 2 to give the goblin a sandwich. Of course the whole point of the thing was to keep you on the phone for as long as possible, so Compudial could rake in the cash at 25p a minute. Of course, that was prohibitively expensive (a Citadel miniature was about 60p at the time) so I never played more than once or twice. But after you'd got past the obligatory intro speech, that meant the game itself had to be somewhat intriguing to keep you on the line for as long as possible.
So with the Gamebook Renaissance officially in full swing, what with DS version of Warlock of Firetop Mountain, Fighting Fantasy iPhone apps, PSP, Destiny Quest, Fabled Lands iPhone + Books. What is it going to take to get FIST resurrected?
|To fight the John Blanche Balrog, press 1|
To badly edited the artwork for an american advert.
To reuse the artwork in Warhammer 3rd edtion, press 3
|A C90 Cassette Tape- could something like this hold the key?|
While poking around the internets trying to dig up some FIST infos I came across a rather neat little application A Dark and Deadly Path (works on win 98, probably other things too) which has a very simple, rather twee and surreal audio demo game "a comet hits your house and you die!", which gives some of the flavour of what's possible with audio game books. As it was written with accessibility (ie. gaming for the non-sighted in mind) it has a nice warm glow of inclusiveness about it, it works with a single mp3 file and a smple XML file format of time codings.
Anyway, let's get FIST! back up and running.
|1991: Fist III: The Slaughter House|