Showing posts sorted by relevance for query Female Armour. Sort by date Show all posts
Showing posts sorted by relevance for query Female Armour. Sort by date Show all posts

Tuesday, 18 January 2011

Female Armour II

OK. So here's some more sensible female fantasy armour research:

Leelee Sobieski "In the Name of the King". 

The overall effect is very nice, but the scalemail seems to have left the ladies neck and chest open to attack, which is strange seeing as the rest of the costume seems so remarkably well thought out. Especially the combat-ready hair, which is really nice to find after having ranted about it. Although this is obviously combination plate / scale-mail.
Leelee Sobieski: This was my second time wearing armour. When I filmed Joan of Arc I had to wear 60 pounds of metal. This armour was a lot lighter, and I even got the chance to help in its design. I wanted it to fall a certain way. It’s just as romantic for me to dress up in armour as it is to dress up in a period dress. As a woman, you don’t get many opportunities to put on armour.  From complex.com


 Leelee Sobieski as St. Joan

As Ms. Sobieski mentioned in her interview that The Name of the King was her second outing in armour, this is a picture of her first - as Joan of Arc. Like many other portrayals of women fighters in full plate armour, it is perfectly rational, except for the flowing locks, which provide an opportunity for an opponent to grab / yank and may get trapped in the armour. Otherwise there isn't much concession to femininity in the costume.


 Hilde von Krone (Soul Calibre IV)

Designed by Takuji Kawano. There are 'breast-shapes' moulded into the chest-plate, but not the extreme armour cleavage in typical fantasy armour that would cause weakness and render the armour useless. The legs are a slight concern in that I'm not sure a normal human could actually fit inside the armour, but then her head is disproportionally small (it's a 9 head figure, or would be if she were standing up straight), so maybe it's just a stylisation. Yet again, the hair provides the fatal flaw, as does the decorative necklace and braiding, the least said about the totally unarmoured crotch area the better. but otherwise a really elegant realistic female full plate.



Kelly Chen in An Empress and the Warriors 
(江山美人 / Jiang Shan Mei Ren)

Can anyone say C09 Dark Elf helmet? No, I mean really Citadel Dark Elf! Amazing. I think this would be classed as studded leather. Someone working in the costume dept. was a big fan of Citadel Miniatures dark elves, either that, or my ignorance of oriental armour means that I'd missed out on the references that the citadel miniatures designers were referencing. While the ornate, decorativeness might be seen to be quite feminine, the male armour has exactly the same level or elaboration, so with regards to signifying femininity, we're  only left with the face and the subtle female body shape.

For anyone reading this who doesn't have a clue what a citadel dark elf is, here's a CO9 pre-slotta classic witch elf:
 

More can be seen on the Collecting Citadel Miniatures wiki. I won't bother describing the armour here, suffice to say chain-mail and cleavage isn't very practical.








Thursday, 30 December 2010

Female armour

Women in armour. It's one of those things in fantasy art, it's generally more fetish fantasy than actual armour that's going to save your life in the midst of pseudo-medieval combat. So let's have some practical lady armour!

Model: Nicole Leigh Verdin. 
Armor: Patrick Thaden & Ugo Serrano. 
Photo: Gayle Patridge


Model: Grace Holley
Armor: Patrick Thaden & Ugo Serrano. 
Photo: Gayle Patridge

Same armour, two models. Thaden and Serrano have managed to signify the femininity of the body shape by making the torso quite hour-glass (neither of the photos particularly show that, so use the links!) However, there are some practical problems especially with the abdomen section, where the armour would catch and exacerbate impact from a puncturing or hooking weapon. Nonetheless, this is stunning work.


White Dwarf 87: Dragonlady by David Gallagher

Obligitary White Dwarf Cover. 'nuff said. Well, except that Gallagher has left a vulnerable thigh exposed. The chainmail skirt is a nice idea tho', as are the hip plates which emphasise the, erm, hips. In some ways this might be an answer or reaction to John Blanche's Amazonia Gothique, whose armour is slightly less practical, but both address the passive / victim role people commonly associate with women in fantasy imagery (although this perception probably isn't borne out by the facts).

Cate Blanchette as ER I in Elizabeth:The Golden Age
Costume Design  Alexandra Byrne

This is amazing armour, very smooth and sleek, looks like it would just swim through sword thrusts. The film is actually very entertaining, while Miranda Richardson may have turned in the definitive portrayal of the role, Cate does a very nice job of expressing Elizabeths inner thoughts. There are a couple of shots in the trailer.

Mia Wasikowska as Alice in Tim Burtons Alice in Wonderland

Never seen the film, and I'm not sure I want to, but this image is just nailed on. That is a D&D Paladin, saving the cute widdle wabbits from eeeevil. If that were a cover for a campaign book I'd buy it. Bunnies & Burrows & Dungeons & Dragons, ha!  The armour is very cool, especially the scale-mail skirt which is the main nod to femininity, along with the decorative fluting.  There is also the over the hip groove, which does give a more feminine line but I could see that carrying a blow towards the abdomen rather than away.  The gauntlets, however, look like ski gloves wrapped in bacofoil. In action here.
 Model: Natalia Vodianova
Photographer: Dinos Chapman

Harpers Bazaar (UK) Dec 2010 edition oh, and video Silly couture people forgot that you can get attacked from the left as well the right, oh well, never-mind! The cover pose is awesome, she should be holding a sword hilt or a crossbow rather than her wrists. The concept is nominally based on Joan of Arc, and shot at Battersea Power Station. It's great to see a medieval trope played out by near mainstream fashionistas. The costume itself seems to be all about folding and wrapping and unravelling, a kind of extreme layered look, which is feminine by virtue of the play it makes with the display or unveiling of the body, so whilst it is a product of womens media, it seems reactive to the male gaze yet ultimately about control of that gaze and power. However, the side that is armoured is realistically so, no moulded breasts, and where the costume leaps into decorative and fanciful, it is on the shoulder where the form is extended out from the body rather than
moulding or re-presenting it.

Now, these are all pretty great realistic armours. No cheesy breast holders (which would cause a weakness in the armour exactly where the heart is), all the vitals well armoured... but (you knew there was a but coming) - the hair! 

It makes no practical sense to have long hair in plate armour. Of course, aesthetically it still gets the feminine notes that are generally missing after having the body totally concealed in metal. The practical problems being that hair will get caught in the armour joints and yanked, another it's going to get caught by an assailant and pulled at. Sure one option is to go Goth-punk like the lady on WD cover, but not everyone's going to shave the sides of their heads to reduce grabbage, and the  punk aesthetic isn't right for all characters, and neither is the St. Joan boycut (in borrowed mans armour):



Actually that's just an excuse to google for pictures of Milla Jollovich, if an excuse were needed. Milla didn't make the armour selection section as she's effectively wearing mens armour, which is entirely probable and possible (most breast types are easily wrapped up tight to the chest, space doesn't actually need to be made for them in the armour - tho' the Thaden and Serrano is an excellent compromise on this) but here I'm more interested in the design of armour that still signifies (or conforms to models of) femininity rather than abandons them.
So, anyway, some other hair options:

Taylor Swift 'Love Story' Princess hair

I've no idea who Taylor Swift is, nor do I particularly care to find out, but assuming that hair-do can stand some faster and more vigorous action than moping around gazing out of an archway, it's a good, very girly (fairy princess prom queen) armour-hair option. more photos here. Hmm, tracked down the video and watched it (with the sound off), there are some cool scenes where she's kind of wandering around with a lantern which are quite oldschool D&D if taken out of context, and with a little imagine adding 10ft poll in her other hand, and a Beholder floating... ok, ok it takes quite a bit of imagination.





'Milkmaid braids' from Chanel. Something a little Third Reich Schoolmistress about it, a bit too clean. (Re)found here - the original blog I found this image on had some 'ballet bridal fashion' - and the high tightly scraped top-knot ballet style hair is another potential for armour hair, but it's got Dominatrix / Chav / Sporty Spice connotations I don't like the taste of. Personal opinion aside, Ballet-dancer is a aspirational meme for a lot of small girls, and signification around those memes isn't such a bad idea for a female figher.



"Loose Bun" by Kelli Acciardo from Seventeen, with instructions. Quick, easy, the kind of thing a warrioress might put together in a haste, especially if the bands were wrapped up braids.

The great thing about braids is that they naturally lend themselves to cultures which are already involved in knotwork, i.e. Northern European, la Tene influenced, Anglo Saxon, classic 'Tolkienesque' fantasy, they're thematically tied-in (pun intended).

So there you go, sensible, feminine, fantasy armour and hair.





Note: pretty ladies cause traffic spikes (yes that's over 10 times more traffic to this post than any other) since it was posted 5 days ago.  So there's an advert above!

And here's a couple adventuress miniatures in sensible armour, as sculpted by Tre' Manor:

Eivor the Beautiful, above who is a lightly armoured, ranger type, and Ingrior of Aelfheim, Swordmaiden  below who is a little more on the fighter class.

Whilst none are in full plate, and Eivor and Ingigor suffer from ETS (Elmore Thigh Syndrome, named one of the all-time great D&D fantasy artists Larry Elmore who frequently represents warrior ladies with exposed upper legs). Quite coincidentally, within days of this update Tre' released two human female fighter types both with fully covered limbs.

Vilhanna of the Shield

Ylvfriodr of Ulfrstadt



The cloaks / furs across the shoulders on Ylvfriodr will certainly prevent hair-trappage in armour joints. Although I fear Vilhanna might suffer.

These miniatures are available, along with some other amazing fantasy characters at the Red Box Games miniatures webstore.

Late update:     

Odysseus Osborne sent me this picture of Shannon wearing armour he's designed:

Shannon who is a fully trained HEMA Sword & Buckler fighter
"The armour based on the viking women's apron dress and made for use with a long dress, to cover the movements and signalling. It was found that if the tassets were sent longer to cover the knee, if becomes almost impossible to attack the lower leg as well, due to the severity of the angle of the sword." For me, practical concerns aside - the extended tassets (the long pieces handing down the leg) really help feminise the costume. More at: Odysseus gallery

Friday, 30 November 2012

Oldhammer: UPS: Armour

How to calculate Point values for armour in Oldhammer,  finally! You've all been waiting for this, I'm sure, with baited breath. So without further ado, here goes:

Typical armour profiles:
“tech level” - int required Item Saving move penalty PV published PV*  Effectiveness
4 Shield 6 0 0.5 0.5 1handed weapons only / front attack only
4 Shield 6 00.5 0.5 1handed weapons only / front attack only
5 Flak / leather 6 0 0.5 1
5 Chainmail Armour 6 -0.5 0.5 0.5
4 Metal Breastplate 6 0 1 1
5 Chainmail Armour 6 0 1 1
5 Plate 5 -1 1 1
5 Mesh 5 -0.5 1 1.5
5 Refractor field 5 0 1.5 2
4 Metal Breastplate + shield 5 -0.5 1.5 1.5
5 Full Plate Armour 5 -0.5 1.5 1.5
5 Chainmail Armour + Shield 5 -0.5 1.5 1.5
5 mesh+flak 4 -1 1.5 2
5 carapace 4 -1 1.5 2 cannot use shield or other armour
5 Full Plate Armour + shield 4 -1 2 2
6 conversion field 4 0 3 3area within circle of the attackers strength blinded for 1 turn on a d6 4+ )unless armed with Visors 0.5 pts)
6 powered armour 4 0 6 6
6 powered armour +flak 3 -0.5 6.5 7
4 Armoured mount 2
1 5
6 Torquemada  armour 2 0 16 17.5 always saves on a 6 despite any modifiers
4 Mount 1
1 6
6 stasis field -1 0 25 8 total immunity cannot be used 2 turns in a row

The table combines WH40K RT and WHFB 2E

Calculating the costs of basic armour is very straightforward, and it is basically balancing two things, the defensive save given and the movement penalty caused by the weight of the armour.

  • Every point "to save" +1 PV.
  • Every half inch of movement penalty - 0.5PV
  • Effectiveness:  (i.e. shields only protect the front and stop using 2H weapons) then half points

If there is no movement penalty, the lightweight factor is used to increase the final PV:

Savelightweight factor
1-23.5
3-42
5-61


And that's the Point Values calculated for your basic armour types. In 40K RT some get rounded up, some down, it's a little bit arbitary. So there is some deviation between the Oldhammer and publish stats. We can live with that.

Needz Moar Roolz:


Intelligence levels

All armour requires a minimum Intelligence of 4, otherwise the creature is just too stupid to use it effectively (the Troll, for example) - however different technologies require higher intelligence. This is based on the points value paid for the armour.

PV costRequired Int
0.54
25
36
4+7

It should be noted that the required Intelligence score is that to use the equipment - not to manufacture it. So whilst it might take the Grand Artificier Grégoire Trozzolo III (Int 11) to forge a suit of Torquemada Armour, it only takes a Termite of 7 intelligence to use it. If a Magickal Grimoire, Operating Manual of High Age Technology, Spellbook, Eldritch Crystal or other such information source can be discovered that explains the proper installation and use of a given piece of equipment, and the user can roll under their Intelligence on 2D6, then they can learn to use the equipment. Such sources of information may be as rare or as common as the level of science-fantasy in the setting allows, the scenario demands, or the Games Master decides.


Natural save

Some monsters have naturally hard skin. "Scaly as a Troglodyte, tough as an Ent", as my old Gaffer used to say whilst pruning the rhubarb. To qualify for a natural save the creature must have a minimum Toughness value of 4 and for every 2 points of Toughness an additional 1 point of save may be bought at a cost of 1PV per point - the natural save is not automatically included in the base PV.

T      Save   PV
46+1
56+1
65+2
75+2
84+3
94+3
103+4

For example, a T10 Deth Ogre could be assined a natural save of 6 for +1PV or a natural save of 3 for +4PV.

Movement penalties do not apply to natural saves (nor does the lightweight factor). Natural saves cannot be bought as part of a Hero profile upgrade, it must be an inherent standard feature of the race. For heroes with unnatural mutations such as scaly skin this will be covered in the forthcoming Oldhammerish supplements: Reams of Khaös: The Lists and the Unplanned, and Moar Reams of Khaös: The Graves of Dorkness. (Deluxe limited edition hardback, £99).

X2 Type Armours

X2 Type Armours operate at an order of magnitude above ordinary armour. X2 Type Armour always gives a save despite modifiers on the roll of a certain number (i.e. Torquemada Armour always saves on a 6) these cost:

3.5 * the number of 'always save pips' * the calculated PV for the armour, rounded up.  

X2 Type Armour requires a minimum Intelligence  of 6. This type of armor automatically fails on a roll of 1, so it isn't impossible to cause a hit on it (even if the attacker using improvised weapons which give a +1 to Save).

Made from Genuine Teflonium

Many campaign settings contain a rare and wondrous material, Mithril, Adamantium, Pyrexil, Technetium or Teflonium. The basic rule for these materials is:
  • +1 save for their type
  • incur no movement penalties 
  • cost 50 times the PV of their equivalent normal items

Teflonium armour gives us some balance issues regarding expenditure to effectiveness. Power Armour looks incredibly cheap for its similar save and move when compared to a suit of Teflonium Plate and Shield. These issues can only really be addressed by world-building and judging the relative availability of materials. If one finds themselves in the unfortunate situation where they need to balance a unit of Teflonium armoured Wood Sprites against some Torquemada Armoured Kafflyk Spayce Nastzees, then I suggest both pay the lower price, and the excess PVs handed back to the player to be distributed elsewhere.

The Infinite Invulnerability Armour

Armour that would give invulnerability (i.e. saves on a 1+) and have no movement penalty will normally cost 50 points. Such armour, is of course plainly ridiculous, game-breaking, munchkin-riddlled idiocy, rendering the unit or character unkillable. Therefore they must be severely limited in some dramatic and entertaining  or otherwise strategically crippling manner - such as only useable in the first round of combat and disable the user from doing anything during that round (i.e. the Stasis Field [WH40KRT]) or having a 50% chance of transforming it's wearer into a GM controlled Greater Schpawn ov Khaös. (See RoK:LaU p.666) These detrimental effects subsequently halve the PV of an IIA to 25. Note, that Infinite Invulnerability armors still suffer save modifiers.

Ultimate Armour: Infinite Invulnerablility Teflonium Forged Torquemada Armour

Before you ask, a suit of of Teflonium Forged Torquemada armour would cost in the region of 2450 points, and it's wearer could still die of a pointy stick thrown at it by a gobbo. This is why people in the grim dark future do not wear helmets all the time, because a life without risk of death is pointless, no fun in a gaming environment.  If you wanted to add an  IIA-style force-field to that, then rest assured the ful PV will be matched by the forces of Khaös who come to reclaim the artefact as soon as it is used in combat.

Female Warrior in Infinite Invulnerablility
Teflonium Forged Torquemada Armour

Yes, I've started drawing She-ra Steampunk
WH40k Judge Dredd fan art with 8-bit accoutrements.


Spell-like effects

We've already discussed some spell-like effects with regards to Infinite Invulnerability armours. However some armours may have strange or detrimental effects. Such as the Conversion field [WH40K:RT] which blinds all those around it. Again, like all other effectiveness issues, these typically halve the points cost of any armour, and the effects may be negated with some additional equipment purchase (i.e. obligitary steampunk goggles at a cost of 0.5PV per model)

Beneficial spell like effects should be costed separately (as spells, runes, khaötic mutations or whathaveyou). The possibilities of magic items are wide ranging and varied and will be dealt with extensively in the forthcoming supplement Oldhammer: Reams of Cups and Saucery - an innovative beverage based magic system and tea-party mini-game that brings to life the awesome power of magic in the Oldhammer world (limited edition hardback £99, due December 2025).

Stacking Armour

Some armour is easily stackable. Chainmail armour can be combined with a metal breastplate and shield, for example. Or powered armour can be overlaid with leather (it's the 80's - even cyborg terminators sent from the future look better with a leather jacket on). Full PVs are paid for each piece of additional armour, with an additional movement penalty of 0.5" for stacking the armour (even if the armour itself has no movement penalties).

Armour of purely magical, ethereal or field-generator type can usually be added without movement penalty but no more than 2 of this type can be mixed (safely).

The Fear Factory

Finally, IIRC, correctly high tech weaponry causes Fear in those unaccustomed to it. So if the "tech level" of the armour is more than 2 points above the intelligence of an enemy within 6", it should cause Fear in that unit, unless otherwise immune.

Commentary:

Even a cursory comparison between Rogue Trader and WFB 2E shows that Powered armour is literally Full Plate without the movement penalty, and in that regard, it scales very nicely as medieval space armour. In a gritty pseudo-medieval setting, we can expect armour to slow you down, and super fast armour to be very expensive, wheras in a grimdark science fantasy we can expect super fast armour to be quite easily available to a certain Tech Level.

The only thing that messes up the scale is Mithril (Teflonium) - which in terms of a Tolkienesque setting makes perfect sense for its cost reflecting narrative scarcity, but if we want to expand out the system to encompass all types of fantasy / science fantasy, or rationalise our PVs into a purely tactically aligned system -  we have a bit of a hiccup. Potentially we could use Teflonium as a system-wide signifier for scarcity, so potentially anything could be made of Teflonium if the setting has some ultra-rare resource - in a stone age style game, bronze weapons could be effected by a Teflonium Modifier. But this begins to encompass situational modifiers which could be better handled by a full economics system.

The Natural Save section is based on examination of profiles of creatures like Trolls, Troglodytes and Treemen in 2nd Edition Warhammer, but to my knowledge the toughness/save/cost formula has never been explicitly published before, it is obvious that this is how the statlines were calculated.



Wednesday, 10 August 2011

Female Armour X: Snow White

Just a quickie - Kristen Stewart as Snow White, in full plate armour and carrying a shield.

Kirsten Stewart Armour | Schneewittchen


Realistic Full Plate. Yes!
Braided Hair. Yes!

It's early an publicity shot, so there is a chance things could change, but high praise to Colleen Atwood for this excellent design. If I rememver rightly Colleen also did Tim Burton's Alice, which also featured great armour. The hair is especially admirable, and something I was trying to portray with Elyandria. I also love the White Tree of Gondor device on her shield - I  hope the film shows it to be a work of dvergcraft.

Behind the scenes shot - hair let down.

Trailer

 

Kirsten Stuart Armour shots at 1:31 - still looking very nice, but they've gone with a more traditional, boring and feminising hair do. There's also some chintzy shots of the mirror looking like a Morbid Angel re-imaging of Terminator 2, only a lot less cool than the image those words might conjure. Be interesting  to see if they use the reflective property of full plate metal in a significant way.

With two Snow White movies and The Hobbit Part 1 in 2012, That's a lot of dwarven folk in the cinema next year.

Exit to: More Female armour posts

Wednesday, 30 March 2011

Realm of Zhu: Year One

Time to indulge in the navel gazing that seems inevitable with blogging. Since it's inception the Realm of Zhu has had 14,109 pageviews,  I've written 65 posts, and raised enough cash through advertising to buy a second hand copy of the Citadel of Chaos from a carboot-sale (Google ads terms prevent me from disclosing the exact sum, but I think you can work it out). Yes, blogging can be fun and profitable!

Most popular posts
No real suprises here, as others have pointed out generally about OSR blogs the creative stuff gets a lot less hits than the commentary and review stuff.

Female armour posts  (total combined views 4135)
Rogue Trader - The Space Rock Opera (258 views)
Fighting Fantasy Collector Checklist & Guide (230 views)
Lord of the Rings minis from White Dwarf 67 (220 views)


Popular Google Searches
These are clustered, so 'grace holley armor' etc. is included in Grace Holley:

Grace Holley (82)
Female Armour (75)
LoTR / Lord of the Rings (72)
Fighting Fantasy (53)

However, it must be noted that image search keywords aren't counted here, and by and large the largest number of visits is from Google image search.

Weird Google Searches
Unfortunately are few and far between:

Naked wargame minis (nope, none here)
Wizard of the dark Zhu (awesome)

Top Referrers
Sites other than the mighty Google which send traffic this way:

http://fightingfantasist.blogspot.com/ (94 - thanks Coop!)
http://www.fightingfantasycollector.co.uk/ (44 hey -check out the updated 2011 collectors guide)
http://www.warseer.com/ (40)

Other
The Realm of Zhu was ranked 202 in Cyclopeans gargantuan list of old-school blogs ranked by number of followers.

Now my intention was to use this blog to do mostly world-building and post D&D related drawings. However, rather than finding blogging fueling creativity, instead I find I'm mostly nostalgia-posting, drinking booze, playing gamebooks, whittering on about hobbits, and posting pictures of pretty ladies wearing armour.

Grace Holley welcomes you to the OSR (via Jetrefilm)

Well, here's to the next 12 months, thanks to all the followers and commentatorators, it's you guys (along with that copy of the Citadel of Chaos) that makes it all worth while - Cheers!

Tuesday, 22 February 2011

The Lady Elyandria [Iconic Character]

After 'a bit of research on female armour design' and without much further ado, allow me to present a female plate armour wearing character, for AD&D - one of a series of "iconic" characters from the Realm.



The Lady Elyandria Athon of Eriandor

Class: Cleric/Fighter/Magic-User
Race: Half-Elf
Sex: Female
Level: 1/1/1
Hit Points:10
Alignment: Neutral Good
Sec. Skill: Shipwright, Woodworker

Str [ 17  ] To Hit:+1  Damage:+1
Int [ 11  ] Spells:45%  Min:5  Max:7
Wis [ 17  ] Magical Attack Adj:+3
Dex [ 15  ] React/Attack:+0  Defense:-1
Con [ 13  ] Hits:+0  Sys:85%  Res:90%
Cha [ 16  ] Reaction Adj:+25%

Height: 5'2"
Movement Base: 12"(6")
Weight: 100lb
Carrying Capacity: 1000gp
Thaco: 19  
Armor Class: 4(6)

Languages:
Common, Neutral Good, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll

Special:
 Turn Undead
 30% Resistance To Sleep/Charm Spells
 Infravision 60'
 Detect Secret Doors On A 2 In 6
 Detect Concealed Doors On A 3 In 6

Spells:
Clerical Spells: 3
Magic-User Spells: 1

Turn Undead: Skeleton:10, Zombie:13, Ghoul:16, Shadow:19, Wight:20

Saving Throws:

Paralyze, Poison Or Death Magic:10
Petrify Or Polymorph:13
Rod, Staff Or Wand:11
Breath Weapon:15
Spell:12

Proficient Weapons: Sling, Staff, Shortsword, Trident

Weapon In Hand: Shortsword (1-6)

Armor Worn: Plate Mail (Rustproof), Small Wooden Shield

Equipment:
Shortsword, Staff, Plate Mail (Rustproof), Spell Components, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Small Wooden Shield, Sack, Belt Pouch, Pocket Knife, 10ft Pole (Collapsable) Needle & Thread,

Money:
Platinum:1
Gold:33
Electrum:18      
Silver:17
Copper:19

Background:
The Lady Elyandira of the House of Athon grew up among the slender pines and high spired cities of the Half-elven folk of the city Eriandor. 23rd in line to the Ivory Throne, and as daughter of a high royal house, trained in the traditional courtly pastimes of fencing, hunting and Eriandorian  ship-building.

Whilst children are rare among the Half-elven people, it is an ancient tradition among Eriandorian nobility that at coming of age, they are charged to oversee a construction of a ship and take it to the world beyond the sea, only to return to the shores of Eriandon once fortune has been raised.

On her maiden voyage Elyandria's craft was overtaken by Uruk pirates, who subsequently shipwrecked the craft in a great storm upon the jagged grey rocks of the island nation of Albion, most of the crew perished, else, given the blessings of Elyandria to do so, saught to return to their homeland at great speed and bought passage upon the first Dwarrovian Skyships they encountered. Ely however, in the capricious nature of her kind, found a strange love for the low hills and gentle valleys of her new homeland and vowed that she would make it her own, while the cry of seagulls and  smell of sea air still makes wistful for the high towers of Eriandor, she is determined to one day retrieve the heirlooms (spell book and Holy Crystal) stolen by the Uruk pirates.



Design Notes:
Demi-human level-limits have been built-in to the characters 'background', she may eventually return home and retire, whereupon her player will have 'won', although the exact circumstances are left to the individual GM / Player to determine. Also the Fighter/Cleric/M-U power-gamer combination has been severely reduced by the lost spell-book and Holy symbol / Holy crystal. Incidentally I used the SSI / TSR Dungeon Masters Assistant to roll-up and edit the character.

Oh yes so whilst I've got part of the braided battle-hair bug worked out,  I'm still working on the actual armour design, trying to work in sea / fish / dragon influences, and a character-sheet style PDF presentation her Ely and the rest of the gang...

Tuesday, 6 December 2011

Female Armour: Grace Duval's Joan of Arc

An amazing suit of armour made from old bicycle tyres. Conjurers Fremen stilsuits, Hellraiser Cenobites, and a kind of Mad Max post-apocalyptic neo-medievalist aesthetic.

Grace Duval. Full set here.

Not sure quite how practical the armour may be, it is heavily decorative and the materials (cardboard and old bike tyres) won't stand up to much combat action - the design could possibly translated into hardened leather. There are some echoes of corsetry, and Elisabethan ruffles and frills which keep the the armour feminised.  Of course, bonus points are awarded to Duval for having seemingly welded two undeniably French artefacts - the Tour de France and Joan of Arc. The model (Emma ?) is porting nice warrior hair too.

Tuesday, 8 March 2011

Female Armour: Chainmail II


Morguse, From BBC "Merlin". I'm not a follower of the Merlin TV series (all images borrowed from this blog). So don't have much to say about the character other than she is the young Arthurs half-sister.  The armour consists of 3 parts, 3/4 length chainmail tunic, plate collar, cowl, and arm plate armour. The wrapped up arms look kind of cool, the twists and turns on the piecemeal plate also nicely reflect the loose curls of the hair. I'm guessing she's a treacherous, twisty-turny kind of gal. However I'd be concerned about the angle the gauntlets pull away at creating weapon traps, alternatively, with her high-armed fighting style, they become almost like buckers, able to deflect blows away.

It's also a good example of how the heavy chain naturally straightens out feminine curves, a higher waistline on the belt might have been slightly more flattering  There are some fan-edited shots of the Moguse armour in action here (jump to 1:44) - it's also interesting to note that while Arthur spends almost his entire time wearing his plate / chain combo, Morguse's costumes are far more varied array of princess dresses. Back to the hair - it's interesting to note that given the opportunity, she remains fully helmeted, there are two reveal shots where Morgue removing her helmet frees her elaborately tongued (and half braided!) curls - followed by shots that look like characters being shocked that she's a girl who kicks ass.  Not totally relevant, but I have a strong dislike of Emilia Fox and her two facial expressions as an actress.

NOTE: there was an image of Morguse on a horse, wearing baggy trousers, but it's gone now...

Surely chopping Morguses legs off while she's on the horse would be the first thing to happen, with no split in the chainmail tunic, it rides up exposing the trousered  leg. I'd be suggesting Elmore pay attention, at this point, but are blue denim trousers really any more protection to sword attacks than a bare thigh? No.

Also I don't mean to go all Gok Wan, but raising the belt would create a much more flattering cut. See below:
Alexander Wang Chainmail Sweater (from 2009) | Laurenn @ chictopia
Yes, that's a real chainmail sweater-dress, not a cosplay or a LaRPer but a piece of clothing by an internationally known fashion designer. Unfortunately it's not actually metal, but, gosh. Very taken with the cuffs and hem having a different texture, nicely designed. It's also interesting that Laurenn, the girl wearing the jumper-dress does mention that it's very cold. Something for a theoretical adventurer to consider...

Sunday, 15 July 2018

Furui Hanmā: A Journey to the East. Part One



It has been a truth long acknowledged by Oldhammerists that the Warhammer World was cobbled out of Citadels existing historical and fantasy miniatures ranges, rather than created out of whole cloth. It weaves in elements such as Araby, Cathay and Nippon, not because there was some grand underlying world building motive, but simply because Citadel made miniatures of historical Arabian and Oriental figures, and Ye Olde Warhammer was ultimately designed as a marketing tool to sell them.

Early in 2018 Gideon over on Awesome Lies completed a series of excellent blog-posts covering the Warhammer Japan proxy "Nippon", covering ground such as the cultural milieu of late 70s early 80s japanomania encompassing Hai-Karate and Bruce-Lee movies, considering the published written sources on Nippon, from Warhammer 2nd Edition, Ravening Hordes, WFB3 and WFRP moving on to  review Dave Morris's excellent 'but not quite Warhammery enough' Tetsubo, to speculating what a successful WFRP1e Nippon could have been like.

This inspired me to examine the sculptural and visual sources, and consider what they might tell us about the presentation of The East in early Warhammer, and perhaps outline the world it describes.  However, there turned out to be a much, much larger quantity of Oriental based miniatures over a far greater period of time than I'd expected, a steady stream of releases over a roughly a five years period. Then in May Nico completed his massive and excellent Nippon Army, once again prompting me to revisit the East,  but still, no, and more recently Whiskey Priest wrote up two excellent blogposts on Nippon, which again made me think I should really get this done, but the whole thing was too big and messy. So time to chop it up into manageable chunks.

In this first post, we focus on the Pre-Warhammer Citadel miniatures starting in 1982, and those released throughout the publication of the first edition of Warhammer (1983), with a slight reference to Forces of Fantasy (1984). These lay the foundations of the portrayal of Far Eastern themes in Warhammer, setting down some of the basic principles that are adhered to throughout it's five year development.

Fantasy Tribe Samurai (1982)

Orcs Vs. Samurai | Flyer 1982


The first set of miniatures we meet is one of the historical ranges that Citadel produced in the early 1980s. Sculpted by Michael and Alan Perry, described as from the 16th Century Momoyama period. Known as the 'Fantasy Tribe' Samurai - something of a misnomer, as they are catalogued elsewhere as just SAM Samurai, there are foot Samurai, Ashigaru (including one armed with an Tanegashima) as well as horse-mounted Samurai and a pair of Warrior Monks who resemble the Japanese Sohei Buddhist Warriors.

The Sōhei - Saito Musashibō Benkei
The flyer clearly juxtaposes the Samurai against scimitar and pole-arm wielding Orcs. The drawings are posed facing each other as if opposing sides in a conflict and the overall effect is situating the historical Samurai into a Tolkienesque fantasy milieu, perhaps an Orcish invasion of 16th Century Japan, or a re-staging of The Battle of the Pelennor Fields from The Lord of the Rings outside Osaka Castle. The Samurai simply stand as enemies of the Orcs, stalwart heroes as the Rohirrim or Gondorians.

As we will see, this mixture of Oriental and Western Fantasy themes will dominates much of the early development and presentation of The East in Warhammer.

FA12: Fantasy Adventurers Ninja (1982)


FA12 Ninja!

Ninjas turning up in Citadels range of models is most probably in response to the appearance of the Assasin class in Advanced Dungeons and Dragons (1978), and here there is no doubt that the FA12 Ninja is being presented as a Fantasy Adventure gaming miniature, and not as a historical war gaming piece.

Ninja themselves walk a curious tightrope between historical fact and folkloric fiction. While assassins and spies certainly existed in feudal Japan, they would have typically been dressed in common garb so as to blend in with the people. The classic image of the figure in black garb may have come from “kuroko” - the stage-hands of Japanese Kabuki theatre, whose costumes rendered them 'invisible' on stage - and so their appearance became a visual short-hand for 'sneaky git' used by illustrators, rather than a historically accurate depiction of what Ninja may have actually worn.

Hokusai | 1817

Nonetheless, what the FA12 Ninja, hidden in plain sight amongst his fellow pseudo-medieval european adventurer types indicates is this mixture of eastern and western tropes, a motif we find yet again with our next model, Yamato Takashi.

Bryan Ansell's Heroic Adventurers: Yamato Takashi (1983)

Yamato Takashi | Bryan Ansell | 1983

Yamato Takashi | Heroic Adventurers Box insert
It is notable that while the first edition of Warhammer makes mention of "Medieval and Dark Age wamiors together with Arab types and fearsome Vikings." other than a small crop of the FTO/SAM advert used as an illustration for the 'Combat' section,  no explicit mention of the Oriental or Far East appears at all.

However, shortly after the publication of Warhammer, Citadel released a boxed set of miniatures entitled Bryan Ansell's Heroic Adventurers, sculpted, unsurprisingly by Bryan Ansell. This set included an insert of rules sheet for the then brand new Warhammer game. Amidst the Elric clones and pseudo-medieval european tropes of early 80s fantasy, there is a Samurai. Yamato Takashi, making him the first published explicitly eastern figure in Warhammer. He has something of an authentic sounding name, Yamoto being the name for a region, dynasty, period and ethnic subgroup of Japanese and Takashi, in some writings meaning 'Samurai', indicating him as something of an archetype.  His character description however falls off the edge of offensive cliche, having him both be "inscrutable" and also appearing to be servile whilst having ulterior motives, while the model design itself is suitably heroic, and his statistics make him by far best fighter of the band of adventurers - again setting a trend that would continues through early Warhammer portrayals of Samurai as superior warriors.

C05 Specialists: Martial Arts Monks (1983)

Like the FA12 Ninja model, filled a niche in the Assasin character class, the C05 Martial Arts Monk miniatures are likely to have been designed to meet the gaming requirements of the Monk character class in Advanced Dungeons and Dragons Players Handbook. 
C05 Specialists | Martial Arts Monks
As with the Samurai range, there are a few that resemble Sōhei, with their face coverings, at least one of which seems to be a SAM Warrior Monk  but with a slightly larger axe possibly remodelled due to casting or breakage issues, while the majoirty seem to be based on the tunic, trousers and shaved head of the Chinese Shaolin. 

Shaolin Monk

Considerable years before Quentin Tarrentino finally materialised Fox Force Five  in Pulp Fiction as the Deadly Viper Assassin Squad in Kill Bill vol. 1, Citadel were headlining an all-star all-female action Chopsocky sub-range of miniatures in the C05 Mistresses of the Martial Arts in the First Citadel Journal.

Mistresses of the Martial Arts | Citadel Journal



 
Deadly China Doll |1973

The appearance of one of these Female Kung-fu artists continues through both illustration and advertising, turning her into something of a recurring Iconic Character for early Warhammer in the same way Riolta Snow or Gotrek and Felix will come to the fore in their respective generations.

May 1983 Flyer | Tony Ackland | I kung-fu the Nazgul in the face
Like with the Fantasy Tribe Samurai vs. Orcs flyer from 1982, in the May 1983 flyer we see an 'oriental' character - in this case the female martial arts monk - fighting traditional Tolkienesque Dungeons & Dragons type monsters, this time being the robed and hooded Nazgul on a desolate hillside in a scene reminiscent of the Battle of Weathertop from J.R.R. Tolkien's The Lord of the Rings, where a Ranger and Four Halflings stand their ground against undead spirits, and it's hard to imagine that iconic reference wasn't the original intent.

David Carridine | Kung Fu | 1972

Our female martial artist is somewhat reminiscent of David Carradine in the  early 70s tv-series Kung Fu in which a Shaoling monk of American-Chinese parentage travels across 19th Century America in search of his long lost brother. This theme, of a hero being trained in the Martial Arts in the 'east' then heading to distant western lands is by now a common trope in genre fiction, influencing everything from the 1970s Iron Fist to the 2010s Batman

Conversely it is equally possible to imagine the  Ringwraiths, Elves and Zombies could be fighting in the ruins of an ancient ruined Shaolin temple, it's hard to distinguish the architectural style from ruined cyclopean masonry, but there are no clear Oriental references being made in the images architecture or scenery.

Martial Arts Monk, with crossbow | Forces of Fantasy | Tony Ackland (1984)

The same Female Martial Arts Specialist also appears in Forces of Fantasy (1984) in the image above, of a European medieval, 1960s style Robin Hood being out-shot by our top-knot wearing, be-tunicked female assasin-monk. The trees and foliage don't seem particularly Far Eastern, and the Robin Hood figure suits a Sherwood Forest, so it is simple to read the image as a European fantasy landscape. The image is quite amusing on a number of levels, one is that the bowman is the exact same fellow used to illustrate the Shooting section in Warhammer 1st Edition, here being given his come-uppance in the Return Fire section of Forces of Fantasy.

Again, I have to say Tony Ackland is second to none for building these kind of narratives into his imagery, I don't know of any illustrator from the early 80s who really brings tabletop rules to life in such an effortless way, it's not just fantasy art, but fantasy art about gaming. There is also some irony in Robin Hood, folk hero fabled bowman of Ye Olde England being out by a female Eastern Martial Artist with a crossbow pistol, symbolically killing off the old well worn fairy-tale, ushering in a brave new dynamic era of sensibly dressed female Fantasy!

Conclusion

Before wrapping up what this means for Warhammer, it should be noted that the East-meets-West themes are by no means unique to the Citadel ouvre in this period. In AD&D kung-fu monks, Ki-Rin, Ogre Mages and Samurai Hobgoblins in lamellar armour rub shoulders with Orcs, Elves and Dragons,  and fan-made classes for the Ninja and Samurai classes in D&D appeared very quickly in the mid 1970s. Citadels ranges were designed to meet this demand from fantasy gamers, as much as they were to provide historical wargamers with suitable miniatures.

To summarise we have miniatures:
  • Samurai
  • Ashigaru
  • Tanegashima
  • Sōhei Monks
  • Shaolin Monks
  • Mistresses of Martial Arts
  • Ninja
Then if we examine the relationships with other factions they are portrayed alongside:
  • Samurai Armies fight Tolkienesque Orc Armies.
  • Samurai allied with medieval fantasy adventurers.
  • Samurai fight against Chaos Marauders
  • Ninja appear alongside medieval fantasy adventurers.
  • Shaolin Monks fight against Tolkienesque Undead.
  • Shaolin Monks allied with Tolkienesque Elves and Rogues.
  • Shaolin Monks kill Robin Hood.
  • Shaolin Monks can be male or female.
  • Oriental types appear in Western Landscapes.
  • Western types do not appear in Oriental Landscapes.
There is a clear direction being set here, the Orientals, Samurai, Monks, Ninja are allied with the traditionally Lawful / Good tolkienesque tropes fighting against the monstrous Chaotic / Evil Undead, Orcs, and Chaos, and also the chaotic-good Robin Hood, they are Heroes and Adventurers, not monsterous.

If we extrapolate from that idea, the very early Warhammer world is one in which Questing Knights are perhaps just as likely to be fighting great Yokai as Samurai are to be found defending isolated villages against marauding bands of Orcs, where Mistresses of the Martial Arts rally Wood Elves against the sorcerous powers of the Undead, and Ninja are sent against the daemonic servants of Chaos.  This is perhaps a world where global travel, while fraught with danger, excitement, and adventure, is much more common than the historical analogue at a similar point of technological development, and the fantasy gaming possibilities that such a milieu where borders are irellevant and culture is set free from the moorings of geography afford are ripe for development.

Overall, the idea that Fantasy in general, and Warhammer in particular of the early 80s was primarily concerned with reproducing a Pseudo-Medieval Fantasy Europe is evidentially mistaken, no doubt some groups of players took that stance, the attitude at Games Workshop and Citadel evidences a much broader pallet of references.

Next Time, on Furui Hanmā: A Journey to the East... It's 1984, and everything explodes. C05 Specialists transmute into the C05 Oriental Heroes, there are strange new models, new boxed sets,  historical heroes figures emerging from the mists of time, and the grimacing face of Oriental Evil is revealed...

Sunday, 17 April 2011

Spirit of Dungeonpunk '86

Spikez: check. Skullz: check. Piercings: check. Crazy hair: check. Impossible weapon: check. Dungeon punk is go! It's 1986 and Kaleb Daark, thrice doomed Warrior ov Khaos and all round brooding poster-boy for the  new-romantic post-punk dungeon bash is ready to slaughter in the name of his outcast god.

Dungeon punk warrior | Kaleb Daark |  McCarthy (1986)
Kaleb Daark, servant of the Renegade God Malal and the last time Games Workshop let anyone else develop IP for them. Not that the writing team did more than take Micheal Moorcocks Elric and give him massive shoulder pad armour spikez and more skullz than he knew what to do with. Oh and an impractically huge spikey skull device for a shield, and some more skulls on his knees and perhaps a few more spikes on his elbows. Of course Kaleb isn't the first Citadel Chaos Warrior to have spiked armour. But he probably is the first follower of Chaos to instigate some punk (dramatic haircut and rebellious attitude) into the mix.

Citadel Journal 1986

The rules for Kaleb Dark [2nd edition WFB] read like a weird minigame involving keeping account of the slain and then using these to increase Kalebs to-Wound bonus or collect the to summon the renegade Chaos God Malal. Nice. It doesn't actually have the rules for summoning Malal once enough blood has been shed in his name, but if we treat the accumulated points as Constitution points then just use however many it takes for a Demonologist to summon a minor demon, job done, add a few extra points to his basic 669 points and make it a nice round 700.

Kaleb Daark | Phil Oakey of The Human League (1981ish)



Ear-rings, check. Asymetrical hair-cut: check. Weird warpstone eyeball. erm... nope.

Phil Oakey might well have been busy creating  avant garde synthpop before hitting the big-time with the chart hit Don't You Want Me (1981). But he was probably better known for that haircut. Ok so we're firmly in post-punk New Romantic territory and any ties between The Human League and anything remotely resembling punk are purely illusionary (roll to disbelieve). And Kaleb Daark doesn't  have exactly the same haircut as Phil Oakey, but I've Googled around the Crusty (from crust-punk to punk-folk) bands I suspected might have instigated the Kaleb Daark haircut, Crass,  Extreme Noise Terror (Phil Vane RIP), New Model Army, Chaos UK, Concrete Sox and come up nothing, although I swear I saw a dreadlock side cut like Kalebs wandering around Glastonbury in the early '90s. So the finger of blame is pointing at The Human League.

Yep, there's a definite trend in popular music influencing Games Workshop character design in the 1980's. It's a shame this doesn't seem to carry on to today, else we'd have Lady GaGa insired wargames toys, or perhaps that might just be the other way around....

Adepta Sororitas

Lady Gaga

Although it goes without saying, this is probably all Debbie Harrys fault.

Anyway, back in 1986, Kaleb Daark managed 3 comic strip appearances across the Citadel Journal / Citadel Compendium titles, a miniature set and then proptly vanished through a warpgate, never to be heard from again, leaving only a shadow of his massive spikey shoulderpads as he made his unplanned and abrupt exit. To be honest, it's obvious that y John Wagner and Alan Grant were just going though the motions with no real engagement in the character or the Warhammer setting, but I kind of liked it and bought and painted the miniature, though only Malal knows where that's gone now.

Fear the dungeon punk! The anti-paladin Kaleb Daark
Nontheless the figure of Kaleb inspired Kev at Hasslefree to sculpt a couple of female versions (one NSFW) of the character. Obviously unable to stomach the Phil Oakey hairdo Kev opted for a more sedate 2003 Kate Beckinsdale in Underworld chin-length bob, but with a bit of greenstuff stuck to the forehead could easily be turned into a Lady Gaga. Although why would anyone actually do that!?!

Kaylee | Kaleb Daark inspired female dungeon punkette | Hasslefree miniatures