It's been a busy couple of weeks in old school fantasy gaming land.
Firstly: brand new re-typeset (but using the same cool 1970s textbook design) PDF of the 1st Edition of AD&D Players Handbook has been released! Of course, PDFs themselves are horrible things, and you'll be wanting to print them out, and but it's nice to see one of the most significant pieces of gaming literature (and one of my favorite all time books) available again, and Hasbro confidently leveraging the legacy of it's assets.
AD&D Players Handbook |
On the downside, a few typos have crept in, and it doesn't feature the original cover, which is a shame, but nothing that seriously detracts.
Secondly: there is this...
Otherworld Fantasy Skirmish |
Otherworld Fantasy Skirmish is up for pre-order! The pre-release offers make it slightly cheaper than the full set.
The interior features many of Paul Gallagher's character designs for the Otherworld Adventurers ranges, along with a few other spot illustrations, alongside several full-page Kevin Dallimore's amazing photography of the Otherworld range. It also contains page borders (expertly reworked to fit the design by Karl Perrotton), cards, maps and token artwork by myself. Needless to say I'm very proud of the work and really hope others enjoy it too.
Otherworld Border |
Victor Perez Corbella's cover is an essay on the iconic imagery of Old School Fantasy games in itself. You'll notice it weaves together elements of Trampiers PHB cover above, and Sutherlands Basic (below). Although I'm not quite sure what Victor may be trying to tell me by having Andrew Mays awesome Red Dragon miniature destroy my rendition of the Demon Idol!
OFS is a skirmish game, not an rpg or wargame, and it's old-school legacy shows. There is no 1:1 tie-up of mechanics to models, but rather a flexible a system based on archetypes and gasp an actual points system, albeit disguised in the ubiquitous fantasy economic term of Gold Pieces. Troops and heroes are built and armed by paying for weapons and upgrades, making it possible to take any dungeon denizen type miniature and game it.
Karl Perrotton of Crooked Dice has designed the game itself around the action:engine and it is apparently compatible with other 7TV titles, combat is fast and tactical and there are numerous statuses and events that come into play beyond simply slugging it out by rolling bucket loads of old dice. It's a fun and entertaining game, full of flavour, not a mechanical simulation of a fantasy world.
Thirdly: I finally got to see the Mazes and Mutants episode of the 2012 Nickelodeon reboot of the Teenage Mutant Ninja Turtles cartoon.
Mazes & Mutants | Retroclone! Booyakasha! |
The artwork on the fictional Mazes & Mutants game the turtles find clearly makes reference to the Sutherland art on the Holmes box while the typography embraces both Mentzer Basic and the AD&D hardbacks. The name is a riff on infamous case of Mazes and Monsters - and the story itself plays on many of it's themes - confusing reality and fantasy, getting lost in steam tunnels, but unlike the original ultimately concludes that it's all just harmless. Clearly something made with a deep affection for the details and the subject matter, which equally holds for the other things in this post too.