The found manuscript device beloved of writers of Gothic literature, and that introduces J.R.R. Tolkiens fantasy
Lord of the Rings (The Red Book of Westmarch) also opens
The Warhound and the Worlds Pain, Micheal Moorcocks 1981 entry in the Eternal Champion saga. Purportedly the text is an account, written in 1680, of the experiences of one Graf Ulrich von Bek during the Thirty Years War, wherein he meets a Miltonian Lucifer and is charged to retrieve The Holy Grail for Him. Obviously the content precludes us from believing the story, but instead the introduction alerts us to the novels explorations of the themes of History and Fantasy.
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The Siege of Magdeburg | Peeter Meulener | 1631 |
What follows is a simple episodic quest structured within the mythic pattern of Moorcocks
Eternal Champion sequence. The familiar motifs and characters arise, the Champion (von Bek), his Companion (Sedenko, a naive and deeply bigoted Muscovite) the Adversary (Klosterheim - a sadistic Inquisitor, perhaps
after De Quincy?), set amidst a conflict between the cosmic forces of Law and Chaos and the hope for freedom from these extremes and the dawn of a humanitarian age of Balance. But more than the narrative structure, it is Moorcocks highly evocative vignettes of horror across a plague and war-torn medieval European hell-scape that really stand out.
Along the road we see the burning of the witch-accused, gallows-trees of the falsely condemned, self-proclaimed Anti-Christs martyred at the stake, heralds of the Dukes of Hell attempting to overthrow the dominion of Lucifer, foppish hermit maguses riding sky chariots, undead warriors resurrected from battles a hundred years past clashing with vagrant mercenaries and bandits and insane Inquisitors hunt down the pious and enforce their own brands of bigotry.
The walls between worlds wear thin, exposing The Mittelmarch an overlapping the historical geography, partly a region of Hell, partly an Arthurian Otherworld, a domain of the mythic imaginary where the unreal rubs shoulders with the damned, and partly a magical short-cut to hop around the war-torn chaos of 17th Century Europe. Von Bek wanders across boundaries, initially aware of the changes that indicate the passage between realities but gradually seeming to lose all track of place in the wilderness as his journey progresses. Moorcocks blending of historical references, Christian mythology, and elements of the fantastic and 17th century magic creates a compelling setting. It is fitting that in a historical fantasy it is the fantastics intrusion into historical reality that is the real enemy. For von Bek, and humanity to establish peace and freedom - to heal the worlds pain - humanity must abandon both the illusionary, absentee God whose name is only invoked to justify the atrocities committed by His cults on earth and the charmingly meddling Lucifer who claims to seek redemption and to reinstall himself at the foot of the empty throne.
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Sebastian Vrancx | Spanish Looters in Flanders |
Meanwhile, with both God and Lucifer abdicated (a theme taken up by Neil Gaiman in the S
eason of Mists arc in
Sandman) the Princes of Hell fight over the crown. One such would-be arch-fiend is the Warrior-Priest and Adversary to the Champion, Klosterheim. The demonic nature of Klosterheim's army isn't simply a function of pop-spectacle (cool! daemons!), but uses the potential of fantasy to expresses the inhabited historical-imaginary of the 17th century protagonists. What were the imaginations of the past like? Serious discourse regarding Divine Right of Kings, the historical records of the Witch-hunts, the ferocity of Catholic and Protestant violence, destruction of images during the Reformation and Civil War, all point towards medieval peoples with seemingly very different imaginary lives and lived realities from our own.
In the European Wars of Religion a heretic on the other side of a religious debate isn't just someone with a different point of view, but a soul who is quite literally allied with Satan and is deserving of nothing less than a swift and bloody exit from the field of battle and into the pits of Hell for eternity. While it remains fashionable to downplay the influence of the imaginative life - expressed through the superstitious and religious thinking of historical peoples - and instead emphasise the surface political and economic material concerns, this requires the imposition of a Modern worldview, a separation of Church and State, of Faith and Politic that seems increasingly beleaguered in a post-truth political landscape, where corrupt clownish cults, demonisation, enforced decay and the military targeting of cultural sites are the order of the day. Moorcocks historical-fantasy opens an imaginative window on those historical subjectivities and perhaps grants a better understanding of the internal lives than a dry historical account might do.
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The Siege of Magdeburg | Peeter Meulener | 1625-54 |
There is perhaps a nexus of genre here, a subset of English Gothic and Folk Horror - Satanic Realism - centred around naturalistic presentations of the religious historical-imaginary, corrupted faith and the reality of supernatural evil. Films such as Michael Reeves
Witchfinder General (1968) and Ken Russles
The Devils (1971), although the more grandiose sexual excesses occur off-page in The
Warhound and the Worlds Pain. Perhaps the brooding fatality and fallen world of Bergmans
Seventh Seal (1958) and perhaps Jarmans
Jubillee (1978), if the time-travel and punks were visually replaced with in-period mutli-dimensional weirdness and troubadours. Ben Wheatley's
A Field In England (2013) or Piers Haggards
Blood on Satans Claw (1971) and the ever-present darkness of Benjamin Christenses
Haxan (1922). All fun stuff.
The 1986 New English Library Edition of The
Warhound and the Worlds Pain, I own has
The Quest by Chris Achilleos as the cover, which I first came across in Games Workshops
White Dwarf Magazine 58, October 1984. 36 years ago. The front cover of the book depicts von Bek in his moment of triumph, having achieved the grail (albeit in different form from the one in the text) and holding back Kloisterheims quasi-demonic undead legions amassed against him, and the reverse, a horned helmeted warrior commanding the monstrous undead to go forth.
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Inevitably, this leads to some musing about gamification. It's not difficult to imagine a skirmish of small mismatched warbands lost and wandering away from the organised mass-battles. Deserters, vagabonds, would-be-cultists and corporeal undead followers of bogus Inquisitors with falsified papal decrees, Witch-finders leading battle covens of goat-headed orphans, deluded Warrior-Saints carting about unholy relics, disillusioned priests zealously proclaiming armageddon and putting innocents to the sword in time for the second coming because they lack the imagination to do otherwise, or as Von Bek himself - world weary soldiers hopelessly carrying out traditionally holy quests under command of the Prince of Darkness. Something like
Realm of Chaos: Slaves to Darkness but with real world Judeo-Historical iconography.
Thematically, Moorcocks characters and warbands seem to contain their opposite through subverted iconography. Demons in the service of God, Priests in the service of Demons. Etching this into a game system would be interesting Character design mechanics, a balance of Feats and Failings, Virtues and Vices. This in turn could structure visual, narrative and gameplay aspects. Handfuls of Perry Miniatures English Civil War kit-bashed with North Star Cultist warbands painted in various shades of mud, all very #Inq28 and #Aos28, Hieronymous Bosch and Ian Miller inspired gribblies. There is a neat if blasphemous skirmish wargame in there somewhere. Frostgrave with magic reskinned as the supernatural powers of religious artefacts and misplaced zealotry. Now if only we could entice some world-weary game designer to travel the dark paths through Mittelmarch to the Wood at the End of the World to recover it.
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Battle at White Mountian | Peter Snayers | 1620 |
It has become habitual to talk about
books and authors influence on Warhammer on this blog, but it is difficult to suggest that
The War Hound and the Worlds Pain has any specific influence.
If we consider that
Warhammer Fantasy Battles was originally designed for Fantasy wargaming from Ancients up to the end of the Medieval period, and then
Warhammer 40k takes over the technological reigns as gunpowder begins to dominate warfare into the modern period and beyond. That crossover period is precisely the historical setting of the novel. Rather than slip through the cracks, the idea of a Fantasy European Wars of Religion looms large across both The Empire of the Old World and the Imperium of Man, both fantasies of the Holy Roman Empire and much of the gothic, grotesque feel familiar to
Warhammer fans is to be found within.
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Peter Snayers | The Munich Affair | 1636(?) |
As the later editions of
Warhammer began to 'move forward the story-line' (an oddly redundant and linear notion) and introduce increasing amounts of blackpowder, whilst simultaneously later editions of 40k began to move backwards from the original sci-fi underpinnings and introduce ever increasing amounts of religiosity and superstition as the settings primal cause and driver. The two
'hammers begin to more than just bleed over the edges during the period that
The War Hound and the Worlds Pain is set, but attempt to occupy much of the same historical-imaginary space, although - double-headed eagles aside - without the direct historical references.
We could read parallels between the Mittlemarch of
The War Hound and the Worlds Pain and Warpspace of
Warhammer 40,000 - a physically messed up liminal space that transgress the laws of physics, where mythical entities play. Both von Bek and The Emperor make calls to enlightenment values, humanism, atheism and rationality.
Warhammers tiresome romantic neo-reactionary trope of degrading those ideals into just another aspect of irrationality, seems born more a commercial requirement to keep the Law|Chaos conflict raging eternally than an attempt to express Counter-Enlightment philosophies, perhaps there is no difference, the resulting regression of reason into fascism is the same. Fortunately Moorcock is under no pressure to keep this narrative universe of cosmic warfare going ad-infinitum, so can end his story with humanity in triumph.
With
The War Hound and the Worlds Pain Moorcock like C.S. Lewis's
Narnia or Phillip Pullmans
Dark Materials, is using fantasy to create allegory in plain sight, than J.R.R. Tolkiens carefully crafted catholic ethical 'sub-creation' or Games Workshops vacant encrusted aesthetic spectacle, and has the courage to grab the historical-imaginary of religious conflict by the throat and so produce a fable that feels at once more visceral and worldly but also literary and human.