Here goes creating a Realm of Chaos:Slaves to Darkness warband for Orlyggs chaos warbands game at the forthcoming Foundry do.
These are my HAUS-ROOLZ:
- illustrate using only the work of Ian Miller
- dice fall where they may
- obey with the will of the gods (in this case Khörne)
- abuse diacritic marks
- quote non-gaming 80's pop-culture in a sideways self-referential manner
THE CHAMPION
Roll1: 74 Human
Ok, bit dull there Kh
örne, human the most likely type, with all the fun options, to say the least, I'm truly disappointed.
Roll2: 3 Standard profile
Fair enough. I'm determined to play by the dice, so standard human profile is what I get, along with a vague feeling that the will of Kh
örne is against me. Young God, I wanna help you, collect blood and stuff, so come on..
Roll3: 714 Plague Bearer
Plaguebearer of Kh
örne. Sub-roll: 1
The Shakes - attacks cause T-1 and A-1 loss, whether they hit or not. Oh great, but also gives him T-1 and A-1 losses, but as stats can't go below 0, so no effect, phew. Otherwise my Champion of Khörne would be unable to actually attack anything, which is exactly what a god of war would look for in a follower, ah but, his friends and his foes, would rather die than have to touch him.
So there we have it, my Chaos Champion, a weak, ill, low-level human, probably spent his whole life in ruins, because of people who are
nice. Champion gets chaos armour for free, and a chaos steed or weapon. Seeing my luck I'd probably roll up a broken bicycle, on a hillside de-solate.
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| The Experiment |
THE WARBAND
5 rolls for a level 5? I'll drop one as my champion is no-level, so 4 rolls on the retinue table, lets see what depraved creatures of chaos decide to join my Champion on their quest.
Roll: 3: Beastmen
Sub-roll: 9. Nine mortal beastmen doomed to die... again, the most common type...
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| Gor Un Gor |
Roll: XX : Wólves
Sub roll: 10. OK, I like wólves, or maybe Woolfs of a Virginian persuasion.
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| Who is Afraid of the Virginian Woolf? |
Roll: 93 : Trôll
Tr
ôll! Regen and everything. Plus 2 attributes...
538: Levitation
Levitating Trôll, yeah! With complex point-spend flying rules to boot. That's really fun, a troll hovering around, out of harms way, regenerating a bit, then deciding there is nowhere to go but
down. Perhaps it's some kind of tantric-farting troll that brings a message on an ill-wind, thanks Khörne looks like the blood red light of your blessing is shining down on me...
892: Temporal Instability
Oh no, Khörne has changed his mind again. Temporal Instability means every turn I have to roll a D6, on a roll of 1, roll another D6 and the Tr
ôll is out of the game for that number of turns. So I've got a flying troll that probably hardly even appear on the field of battle. Truly, truly, dissapointed.
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| Flying Trôll, if he bothers to turn up on time. |
Roll: 73 : Humans
Subroll: 3. I'm beginning to suspect this warband may lack style, you know, but each
blood must blossom and grow...
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| 3 Men | The City | Ian Miller |
This is supposed to be the
Realms of Chaos, where's my Dragon-ogre with a plasma-cannon for a head? Or my chaos dwarf were-harpy? Apart from the Floating Troll of Tardiness, this list is just about as miserable a list as you can get. Hey Khörne, read these lines: truly disappointed, truly, troooly truleh ooooh oh ah ha ha.
Ah, good night, and thank you.