Tuesday 6 December 2011

Female Armour: Grace Duval's Joan of Arc

An amazing suit of armour made from old bicycle tyres. Conjurers Fremen stilsuits, Hellraiser Cenobites, and a kind of Mad Max post-apocalyptic neo-medievalist aesthetic.

Grace Duval. Full set here.

Not sure quite how practical the armour may be, it is heavily decorative and the materials (cardboard and old bike tyres) won't stand up to much combat action - the design could possibly translated into hardened leather. There are some echoes of corsetry, and Elisabethan ruffles and frills which keep the the armour feminised.  Of course, bonus points are awarded to Duval for having seemingly welded two undeniably French artefacts - the Tour de France and Joan of Arc. The model (Emma ?) is porting nice warrior hair too.

Friday 2 December 2011

Halfling Character Reference

It's unofficially, officially the month of the OSR halfling. Chris over at Halfling House has published his Top 10 Halfling miniatures of all time focusing on the chubby Citadel C11 range, and Migelleto over at Grumpy Old Troll is de-Tolkienising his D&D little folk.  So I'm here to chime in with a selection of the finest Hobbitty faces:

Sid James - Bingo Buggins
Terry Scott - Tobomory "Toby" Cuttingshedge

Richard Briars and Penelope Keith
Lord and Lady Cranknortle
Tove Jannson - Daphne 'Fee' Glossop-Dorkins
Bernard Cribbens - Wickham 'Wicky' Bluffing-Mews

Billie Piper - Lady Myrtle Chuffnell

Jenny Agutter with a shotgun.  Harriet Worplesden

Thursday 1 December 2011

Fighting Fantasy / John Blanche Original Art Sale

A really nice piece from John Blance has come up for sale on eBay. It is from Fighting Fantasy: Clash of the Princes: Way of the Warlock.

Djinn by John Blanche via

For sale on eBay

Monday 21 November 2011

Ian Miller Art Sale

Ian Miller is having a sale of original art, including stuff from the original Warhammer 40K Rogue Trader and the Fighting Fantasy book Phantoms of Fear, alongside other fantastic imagery.

Warriors: Phantoms of Fear: Ian Miller : $630

Battle at The Farm: 40k:RT : Ian Miller $800

Wednesday 16 November 2011

The Spirit of Dungeonpunk 1894

Spiked Armour | John Dickson Batten | 1894

The Lambton Worm

'But hear me, and mark me well. Thou, and thou alone, canst kill the Worm. But, to this end, go thou to the smithy and have thy armour studded with spear-heads'...
'This I will do,' said Childe Lambton.
Joseph Jacobs, More English Fairy Tales 

Yes, that's not a typo. 1894, not 1984. Spiked armour is often cited as one of the key signifiers of Dungeonpunk and as a fantasy trope is over 100 years old.  If going fishing and swearing on a Sunday is any indication of alignment (which it surely was in 1894) then Childe Lambton was no doubt one of the original Warriors of Chaos.

Monday 24 October 2011

The Oldhammer Contract

This is a brief guide to  getting the most out of playing Older Editions of Warhammer Fantasy Battle - notably 1st, 2nd and 3rd for those coming from later editions of Warhammer , maybe those from the early 1990s onwards (with thanks and apologies to Matt Finch for his Old School D&D Primer.)

OLDHAMMER: In Battle There is No Law

1. The Referee or Games Master

In Oldhammer Fantasy Battle there is a person who is in charge of the game. It's their job to check your armies are correct and everyone plays fairly. It's the Referee's job to remind everyone to take a Fear test when appropriate, and make the decisions on rulings where you've probably been used to 'dicing off'. The Referee never take sides, is totally impartial and his decision is final.

The referee will probably set up the scenario, placing terrain and describing what the objectives of each army are, sometimes in secret. Sometimes it's just to wipe each other out, and sometimes its to capture and hold a specific location, or sometimes more complex - not all sides will have the same objectives, the Goblins might be tying to capture a forest with lots of tasty mushrooms in them, the Dwarves trying to move a goods wagon across the table, neither knows what each others objective is, but the Referee throws them into this situation and the inevitable chaos that will ensue.  Occasionally strange wandering monsters will emerge to roam the battlefield. The local village may be defended by a trained militia or angry mob. These non-player forces are controlled by the Referee, often a threat to both sides, and their actions changing the goals of the scenario as the narrative progresses.

However, it is entirely possible to run a game without a Referee, but it needs the players to have the kind of non-competitive mind-set that comes from role-playing games. All players win by having fun playing the game, if your only fun comes from winning the game at any costs, Oldhammer Fantasy Battle is probably not for you.

2. There are no army lists except your own

Go and burn your Army Books, you don't need them any more. We're going back to basics.

Armies are constructed around a simple Points system, if you have spent X number of points on an army, and another player has spent  the same number of points, then that's fair enough. You aren't restricted by choice of faction or race, if you want to field a troop of Wood Elf Archers in the same army as a troop of Feudal  Knights, then go for it. Want to add in some Gnomes or some Lizard-centaurs or maybe even a Zombie Dragon, then go for it. This is how Forces of Fantasy [WFB1e] first introduced the concept of Army lists to Warhammer, the only restrictions being alignment (Good, Evil or Neutral), an innovation which is intended to preserve the flavour of the setting, and in no way an attempt to ensure armies are 'balanced' in strength.

All characters and wizards have the same access to the same magical weapons and spells, artefacts and war machines are not tied to armies. You want to field a Pump-wagon with your Dwarves? Go ahead. If you can pay the points for it, then you can have it. You can use Old School Fantasy Battle to recreate epic battles from fantasy films and novels, from Moorcock to Tolkien, you're not tied to one particular gaming world, and if you want to just grab whatever minis you have and have a bash, that's good too.

Because you're not restricted to collecting one range of miniatures, slavishly following a single Army Book, you're not forced to buy models that are just OK or playing 'counts as'.  There are no core / special / rare troops, no obligatory choices, you build armies that make sense for your campaign,  your scenario or for your miniatures collection.

While you might have guessed by now, it bears being said explicitly you're not limited to the miniatures of one manufacturer. While WFB1e does indeed lists Citadel order codes, there was nothing in the rules that you had to use those specific miniatures. Joe Dever and Gary Chalk happily suggesting Asgard and Dixon miniatures alongside Citadel miniatures in a Warhammer scenario based on The Lord of the Rings in White Dwarf magazine. You can use historicals from Perry Miniatures, Chaos Warrior HelsVakt from Red Box Games, Pig Faced Orcs from Otherworld, Elves from Thunderbolt Mountain, you can field huge lots of 80's Citadel miniatures you won on eBay, you can even field legions of plastic undead from Mantic, the choice is yours.

If you want to field strange exotic creatures carrying mystical force weapons that there are no rules for, then the points system is there [WFB2e and WH40K:Rogue Trader] to explain how to generate the stat-line and appropriate points values for such creatures. It's up to you and your referee, it's your game: in battle, there is no law.

3. Size does not matter

You do not need a 2000 point army to play the game properly.

Oldhammer Fantasy Battle is designed to scale. If you want to field 5 troops each, then do it, the core rules of Oldhammer Fantasy Battle works as a skirmish rules as well as a mass combat ruleset, which is why exactly the same core combat rules are used in Mordhiem (skirmish) and WFRP1e (one to one combat). It's just that you roll less dice, and you might want a bit more detail other than "dead". Don't worry, you still roll lots of dice, just a few less, and things still end up dead.

In fact the core combat resolution rules were never originally designed as a mass combat game, it is only the unit movement and manoeuvres which are based around the movements of large numbers of troops, the rest of the game actually relies on a 1:1 scale, and that in real wargames speak really means they are skirmish rules.

Oldhammer Fantasy Battle has more psychology rules than it's modern counterparts, there are more statistics for defining troops than later editions: Cool, Willpower, Leadership and Intelligence. That's because the people who created it were early (0e) Dungeons and Dragons players as well as wargamers, they were interested in character level combat as well as character level damage and character development over a series of games. They also were interested in alcoholic Halflings and drug-crazed Amazons, but then again, who isn't?

4. Stop worrying about game balance

As the Spartans will tell you, warfare has never been about perfectly matched armies squaring off at each other, and fantasy warfare even less so. One dark mage can flatten an entire nations army. A small band of heroic Men can overcome hordes of Orcs.  Loosing and winning are not the only outcomes of playing a game. When your Orcs decide to beat the hell out of each other just before they were about to claim victory, that's part of the fun. When a single lucky dice roll turns the tide of a battle, you know the gods are on your side, that's part of the fun.

Because you're not tied to a single Army Book, your investment (time, miniatures, books) is no longer wasted when a newer 'better' Army Book or game edition is released - these just give you more house rules to use, if your Referee and the players choose to. There are no broken armies, unless you create them yourself, if you decide to spend 1000 points in kitting out a single Major Hero with the Greater Rune of Death and 4 Power Weapons, and your opponent brings 1000 Snaga Goblins to the table, then a ridiculous, epic and fun battle will ensue!  Old School Fantasy Battle isn't about competitive army selection, but about: creating and meeting the victory conditions of a narrative scenario, tactics, creating amazing stories of derring-do, seeing what happens when ill-matched warbands face off (think Ogre - a classic board-wargame and scenario that at it's heart is about asymmetry), and ultimately doing battle on the fields, towns and dungeons of your imagination.

5. Tournaments - Just Say "No".

Oldhammer is not a sport. It's a game. And unlike Scrabble or Chess is far too reliant on random factors for player skill to really count in the win/lose/draw stakes.

Sometimes, I wish I could get away with creatling a retro-clone of Warhammer 2nd edition, with the sci-fi from Rogue Trader intact.

25/01/2013 - OK things have moved on since I wrote this, interested in more? have a look at the Oldhammer community forum and get involved, or yeah leave a comment!

Sunday 9 October 2011

80's Citadel LoTR / D&D Diorama

Throne by Stuart Parkinson

From White Dwarf 69.... isn't it amazing? It's the Cleric from the BDD1 D&D Adventurers Starter Pack  (the version with the Crucifix, not the Ankh) turning a skeleton and an I dunno what - (possibly an Aly Morrisson Hobgoblin?) in front of the insane edifice of gibbering eyeball topped weirdness that is the mighty ME61 Sauron - The Dark Lord. Behold the baleful eye watches! Such stuff dreams and pulp fantasy covers are made of...

 Who wouldn't want to play a D&D Module with that cover?
Jack Gaughan (1965) | via

...specifically this one!

OK I'm stretching the link a bit, the lighting effects aren't quite so dramatic, but come on, there are some minor colour and composition coincidences aren't there? No. Just me then.  Jack Gaughan's work on the copyright infringing first US editions of LoTR for Ace Books make me wish that Hanna-Barbera had made a cartoon of Lord of the Rings around 1966, a la Herculoids or Mightor.  Hmm.. S03 E08: The Giant Cyclops Ghost of Mordor. S03 E12: Beyond the Cyclops Throne.

Thursday 29 September 2011

15mm SciFi 40K Rogue Trader Project

If I was ever to start up a 40K Rogue Trader project I wouldn't bother with GW figures, not even Old School Citadel off of ebay. Nope, I'd head straight for 15mm Sci-fi.

And probably be throwing money at Critical Mass Games.


Spayce Mareeeeeenz

Star Wars Cantina Squadron
Funky, characterful designs, with a wide variety of aliens and exotic weapons. It might be the bright, clean paint-jobs that are really selling these to me. Remember when Power Armour was just an equipment choice rather than just for Spayce Mareens?

I sold off all my Rogue Trader minis, the RTB01 Space Marines, a couple of C100's, some Space Dwarves the Imperial Guard and a handful of Eldar - all part of my Rogue Traders retinue - and a useful mix of miniatures for skirmishing.   Actually I still have a bunch of plastic Orks that nobody wants - but the bitz come in handy as freebies for my eBay-ing.

Khurasan  Miniatures

Mekanoid Grenadier Meleebots
Wasp-men - Tyranids? Eldar?
Rebel Minis

Skull-headed robot IG
Sontarian Terminators

On the other hand, it's just another project that will never get done....

Tuesday 27 September 2011

Our Adventure is About to Begin

Our Adventure is About to Begin by  Rob Ryan
Our Adventure in folio - Rob Ryan

Sweet! the perfect Valentienes / Engagement gift for the gaming couple. Limited edition Lasercut by the renown artist Rob Ryan. circa £85

Rob Ryan is here, talking quietly with Lotte Reiniger.
There are exits to: Soma Gallery

Wednesday 21 September 2011

in the 21st Age of Middle Earth...

...in a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.

images from both the jean moulin high school project (2009) and logements anglet (2011)

There are exists here to: OFF ARCHITECTS. Thorin sits down and sings of gold.

Monday 19 September 2011

PITFIEND - The Artwork of Trevor Hammond

Announcing the grand opening of the new PITFIEND blog. After much arm-twisting, wailing and gnashing of teeth (all by me) Trevor Hammond agreed to my archiving at super high resolution, and promoting at full volume the artwork of the almighty lord of dungeon punk (my words, not his!). There isn't tonnes of stuff to see on the blog right now, but there's a lot more coming.

Merrik the ex-cleric - Trevor Hammond

Trevor kindly took some time out of his schedule and accepted a comission to illustrate a character straight out of my D&D playing misspent youth - a chaotic-evil un-dead half-orc ex-cleric (fighter) - yes it was that kind of campaign. Trevor actually completed the commission a while back, but it took me some time to source a suitable frame, spray paint it black, hang it from a tree and photograph it. Well, you know, sometimes when you get an idea in your head, you just have to see it though to the end...

...Although now I'm itching to curate an exhibition of b&w fantasy art in a forest with a guide-map, treasure hunting, letterboxing elements and Talisman style  combat, fusing street-art, interaction design and gaming. Entry fee includes character sheet, rule-book, map and d20...

What!?! You still 'ere? Go and follow PITFIEND!

Friday 9 September 2011

Wyrdkrys the Fimir

Thanks to The Duke of the Blood Keep - Weird Chris, I now have a complete trio of Fimir for Heroquest. Henceforth, that Fimir shall be known as Wyrdkrys, and whenever he turns up in a game, everyone must cheer 'thanks Weird Chris!'.

All together now, 1,2 ,3 : it's Wyrdkrys the Fimir!

But who is our mysterious benefactor? Well Duke is a huge Otherworld miniatures fan... and it's a good thing he is too, as Cthulhu seems determined to commission him to paint at least 100 of every AD&D related miniature ever made...

Duke painted Cthulhu's Citadel AD&D uber-cool Githyanki invasion force
...and paints them very nicely, he does. Weird Chris, aka Duke of the Blood Keep does something quite graphic, that looks great on the tabletop and shows character rather than only looking good in macro high-res photography, crisp, clean, bold stuff, with a great sense of colour ...

Otherworld WE8a - Wolves & WE8b - Dire Wolves painted by the Duke

...but Chris not only paints minis and blogs about painting minis. At  Unboxed: The Board Game Blog he also writes insightful and entertaining reviews of boardgames, covering the latest releases from gaming giants like FFG, through to those of smaller independent publishers.  While there's a definite  leaning towards fantasy, dungeon crawls and LCGs, German style games also get a look in.  However, he's not afraid of getting Old School and giving the occasional charity shop find an airing, like his Dungeons and Dragons Adventure Boardgame review  and Space Crusade review, which are great prompts to dig those out of the attic, hunt them down on eBay or go scouring the second hand shops and car-boot sales in your neighbourhood!

So thanks again Chris.

There are exits to: Unboxed: The Board Game Blog and Duke of the Blood Keep

Monday 5 September 2011

Kennington Miniatures: Gary Chalk and Bob Olley Ogres and Hill Orcs

The Fantasy Warlord mass combat game, published by Folio Works in the 1990s was accompanied by a range of miniatures, mostly sculpted by Bob Olley, and probably based on designs by Gary Chalk. Several of these figures are still in production today, under the banner of Kennington Miniatures.

Camera-phone photo examples below:

Kennington OG3 Large Ogre Tribal Warrior (40mm base)
(RBG Shadowblade Reyviande shown for scale)
Kennington OG3 Large Ogre Tribal Warrior (40mm base)
(Bob Olley Citadel Ogre for scale)
OG3 Large Ogre Shield Warrior is £4 from Kennington Miniatures (bases not included) - the model I received is a crisp and bright casting with no obvious defects. The figure is cast with his hand open, and the spear fits inside quite nicely. Actually, while identified as an OG3 on the packaging, the miniature sold under that code by Kennington is different, so I'm not quite sure what I've got here!

From a design point of view the Ogre Shield Warrior has a slightly woodsy fairy-talesque quality that I admire greatly. Obviously these are Ogres in the mid-to-late 80's Citadel sense of the word, not the AD&D giant cavemen nor the fat-guy mammoth mounted mongol of current GW stock. He's slimmer than the Olley Ogryn and the chain mail is finer, but side-by side the faces look 'of a kind' together.

Although I'm not aware of any original drawings, the Ogre Warrior is almost undoubtedly a Gary Chalk design - think the original Talisman Ogre card, with the leather cap and the ornamental brackets on the privvy door shield, there are echoes of Froud and Elmore in the character.

Alongside this Ogre Warrior there are 3 other models in the Kennington Large Ogre range: Clan Chief, Blade Master and Bowman. Since posting this MBM (the original source of the identifying miniatures) don't seem to be carrying the range, and the Kennington miniatures may have been re-coded.

Folio Works Kennington
uncatalogued? unreleased???? (facing left ragged shield)
FW9/2 Ogre Necromancer OG 1 Large Ogre Clan Chief (skull staff)
FW9/4 Ogre Warrior OG2 Large Ogre Blade Master (facing forward)

FW9/1 Ogre Hero
OG3 Large Ogre Tribal Warrior (winged helm)
FW9/3 Ogre Hunter OG 4 Large Ogre Bowman (bow & quiver)

I really like them, especially the Tribal Warrior and the Bowman who stylistically seem to be a pair (strangely the Fantasy Warlord rulebook says that Ogres don't use bows). The Clan Chief (originally named Ogre Necromancer) is a bit too much of a halloween cartoon for my personal tastes (perhaps with a little conversion work he'd be perfect)  but he could slot into someones 1990s Night Goblin army  with very little problem.

Then the price,  £4 for a 54mm Bob Olley / Gary Chalk Ogre? can't be bad!

They can be found at: SHQ / Kennngton Miniatures Shop


Kennington HO 3  Hill Orc Warriors (40mm base)

HO 3 Hill Orc Warriors £4 (2 figure pack) from Kennington Miniatures. The Uruck Warriors are quite chunky for Orcs.  Perhaps smaller Ogres, or even giant Giaks - much of the costume design is quite similar, and these could make great extensions to the Citadel Lone Wolf range. Both Urucks are of the ape-like (dare I say Kevin Adams-esque?) countenance, that fits nicely with mid-late 80s Citadel Orcs.

The example of 2(a) has some minor casting problems, there's a bit of a mould line and some flashing around the head and raised arm - nothing that the average miniatures enthusiast isn't used to dealing with. The detail on the front of the torso does seem a little soft, but in comparison with early 80s pre-slotta miniatures it's nothing too drastic. That aside, there are some amazing details - there is a little goblin face carved into the pommel of his sheathed sword, and the Urucks head is crisp and full of character. He's wearing something akin to spiked american football armour a-la Mad Max - dungeonpunk!

3(b) has chainmail with some hanging plates, and a nice fur trimmed helmet - the open armed pose is a little odd, but given how the arm connects to the chain mail top makes it ripe for cutting of and repositioning - making ranks of differently posed troops quite easy.

Below I set out a table trying to cross-reference the original Fantasy Warlord range and the current Kennington pack names, mostly by reference to the photos on The Lost Minis Wiki and the MBM site.

Folio WorksKennington
FW5/2 Uruck Command (winged helmet) HO 1 Hill Orc Command (winged helmet)
FW5/2 Uruck Command (shaman) HO 2 Hill Orc Shaman and Bodyguard (shaman)
FW5/3 Uruck Warriors 1 (?)HO 2 Hill Orc Shaman and Bodyguard (bodyguard)
FW5/3 Uruck Warriors 1 (?)HO 4 Hill Orc  Warriors II (?)
FW5/4 Uruck Warriors 2 (long mail coat)HO 4 Hill Orc Warriors II (Long Mail Coat)
FW5/4 Uruck Warriors 2 (spiked plain helm) HO 3 Hill Orc Warriors I (spiked plain helm)
FW5/5 Uruck Warriors 3 (plumed helm)HO 1 Hill Orc Command (plumed helm)
FW5/5 Uruck Warriors 3 (spiked furry helm) HO 3 Hill Orc Warriors I (spiked furry helm)
FW5/6 Uruck Warriors 4 (round furry helm) HO 5 Hill Orc Warriors III (round furry helm)
FW5/6 Uruck Warriors 4 (round helm w. mail) HO 5 Hill Orc Warriors III (round helm w. mail)

Overall it's a nice range with enough variants to keep things interesting!

The miniatures themselves have a chequered history - when Folio Works ceased trading (the company dissolved in 1993), the moulds were bought by Mayhem  Miniatures before they were purchased by Kennington in 2000. However, these miniatures didn't appear in Red Giant - Folio Works in-house magazine nor in the core Fantasy Warlord rulebook itself, so defining the  provenance of these 20 year old models has relied a lot on the comparison with miniatures in collectors hands (and the photos they've put of them on the internet), text catalogues (notably The Games Quaterly Catalogue Nov. 1991 the relevant parts of which were scanned and uploaded by  Deckarudo to the Fantasy Warlord Yahoo Group)

As far as  I can see the other miniatures in the Kennington Fantasy Range originated in other lines and are not related to Folio Works or the Fantasy Warlord miniatures, and don't look much like Bob Olley sculpts. Having said that,  there are several items in the resin scenery whose names match, and names in the  Scifi that match the High Command Folio Works scifi range.

The rulebook itself: Fantasy Warlord can be gotten 2nd Hand at Amazon  prices start around £2.50, and it really deserves a post of its own...

For me the winning combination of Bob Olleys and Gary Chalks talents that really make these old figures stand out.

They can be found at: SHQ / Kennngton Miniatures Shop

Wednesday 31 August 2011

Bordering on the Otherworld

Some details from a recently completed artwork commission for Otherworld Miniatures consisting of three themed page borders:

Otherworld Armoury Border (detail)

Otherworld Dungeon Border (detail)

Otherworld Armour (detail)

Otherworld Dungeon Border (detail)

Otherworld Wilderness Border (detail)

Otherworld Wilderness Border (detail)

Otherworld Armoury Border (detail)

The originals are approximately A3 - intended to be reproduced as A4 borders. Unfortunately they don't reproduce too well as small web thumbnails after all they are essentially a big white space with some drawings round the edge - but you can see them in the gallery to get a sense of the final pieces.

Richard great to work with as usual and v There are several references to Otherworld Miniatures range hidden in plain sight throughout the drawings which were fun to do - a big no-prize for anyone who spots them all!

Tuesday 23 August 2011

Dungeons & Disney: Charm Animal

Sleeping Beauty: Aurora / Briar Rose by Marc Davis and Tom Oreb
Rachel Weisz as Disneys Snow White | photo by Annie Leibovitz
Cinderella giving orders to the Proletariat mice.
It's a weird thing. The Disney Princesses Snow White, Cinderella and Sleeping beauty all have the innate ability to Charm Animals. Maybe Pocahontas and Mulan do too, but I don't know. Why they have a supernatural ability to control wildlife is beyond me. Snow White charms the animals to clean up the Seven Dwarfs cottage. Cinderella charms them to do her chores. Sleeping Beauty charms them to well, be a composite agony aunt and surrogate boyfriend / dancing partner.

These animals seem to have no chance of a saving throw, and perhaps the Disney princesses 18 Charisma just ensures small woodland creatures become suggestible, if not totally enslaved to their sweeter-than-thou mistresses.

The "goons" from Sleeping Beauty may have influenced 1e Pig Faces Orcs. Is it possible that somewhere in the back of Gary Gygax labyrinthine mind, the image of the pure-as-spring-rain, sweet-as-sunshine Disney princess sat alongside Poul Andersons 3 Hearts and 3 Lions Swan-may to inform what Druids (and Princesses) should be like.

Thursday 18 August 2011

One of Our Fimir is Missing

I snagged a copy of Heroquest for £1.50 at a local charity shop (one that doesn't trawl eBay before making pricing decisions). And lo and behold - it was near complete and in excellent condition - the book are a bit crinkly and the box had one corner split, and had just one Fimir missing. 

Three Little Fimir standing in a row, one fell off and... | image via

There's a One-Eyed Fellow Hiding to the North of Kammendun. 

What I didn't realise is that the card artwork is by Gary Chalk. Amazing stuff, also references the Talisman card artwork - the fountain of strength, amulet of lore and genie particularly.

And not that anyone round here cares what Games Workshop do any more, apparently Fimir have made a comeback with their latest Störm ov Magick or whatever it's called:

Fimir Balefiend | via Liber Malefic

So anyone got a spare Heroquest Fimir for a trade?